Ghosted view of my 3D modeled "Castle" Assignment for ATEC 6351.
Rendered in Keyshot in perspective.
Close up rendering in Keyshot of the castle. I modeled numerous
anemones, barnacles and other sea related creatures that I wanted close
up shots of.
My process involved wanting to model something whimsical and unique.
With influences of the Little Mermaid and Atlantis, I created a mini
castle environment that could be 3D printed and placed in a fish bowl
for any fishs' delight. With being very rusty with Keyshot, with some
experimenting I was able to achieve a non "Candy Land" feel to it in my
renderings. The rendering maintained the simplistic nature while
capturing the depth of the details. Object materials included water,
glass and metal in "cool" versus "warm" tones. All reflective and some
textured but as a whole within an environment would stand out in
physical water without looking displaced.
In regards to modeling, objects created such as the shell involved
extruding a triangular solid and then applying the command "twist". The
tentacles on my creature centerpiece are layers of line curves that I
then extruded pipes of varying thicknesses to a taper and then polar
arrayed. My barnacles are created by drawing in lines of the profile of
the object and then extruding the surface 360 to create a whole. This
small details to create a whole puzzled together creating my little sea
domain.
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