My initial concept for the design of my castle was to create a large estate that was representative of a well. I thought more so of creating a castle in a world where all the beings are small and everyday objects appear to be grand kingdoms, for example, a bug would see a well to be a gigantic landmark compared to human beings. The buckets on the side of the image are meant to work with the pulley system that I created on the left and right sides of the castle. Those who wish to enter the kingdom are meant to enter the bucket and the pulley system is to bring them up to the well where they can descend to the main portion of the kingdom via the stairs that spiral from the top of the left and right towers.
Reference Image of Well
Techniques:
Ghosted Image
Ghosted Image with Keyshot Layer Assignent
The modeling techniques used for my castle consisted of the command BooleanUnion and the Copy Command as well as the Scale command. The BooleanUnion command was a needed factor for material assigning to show that each portion of the pulley system worked together but had slightly different materials. The spiraling staircase shown with the magenta color was entirely grouped together by BooleanUnion. Each step is the same size as I copied each one individually and dragged, dropped, and rotated them so they would descend in a spiral. The layering of the objects is meant to show function rather than material, for example the yellow is the base of the castle and is what originally was created before all the other portions. The green represent pillars that I found necessary to hold the roof (red) in place and make it appear to be a sturdy structure and not a floating one. The deep blue represents the cog system that turns and brings the pulley up or down, it is meant to infer that there is a machine within the confines of the castle that activates this. The light blue is the physical pulley itself and hovers over the buckets (orange).
Materials:
Castle Rendered
POV of Spiraling Staircase
The materials that were assigned were meant to lean away from your typical drab brick well. I used materials that shined so as to create a sense of wealth or extravagance, I thought a sense of wealth for this castle made sense as the kingdom would have a large supply of water, a necessary element for survival. The pulley system has a brushed iron on to it to show a sense of use but also prove that it is metal and strong. The purple and metallic roof is meant to compliment the black tile material on the pillars of the castle and is a symbol of royalty. The base of the castle has a grey granite material to compliment the black and show that they serve different purposes, the base is meant to serve as a wall for protection where as the pillars are meant to show the interior extravagance of the castle. The steps are marble so as to compliment the black tile like texture on the pillars in which it winds about. The buckets made of a nice wood but not so extravagant that it appears they have had no use. The lighting was increased in my environment so the light could reflect and gleam off the shiny portions of the kingdom and give a sense of extravagance or at the very least prowess. Shadows were increased to help with the perspective as well as allow the tile material and metal materials to reflect of the ground of the environment increasing the sense of wonder and extravagance.
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