Concept
Our concept for this was uncertain at first, then my partner Marissa Hernandez found a little heart toy and we went with that. The heart was simple enough of a shape that it would not take too much for the scanner to pick up on the details.
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Heart object |
Techniques
We went into the 3D studio, and originally, the heart had wings attached to with with white duct tape. This had difficulty scanning, so we removed them, and added dots to the surface to make alignment easier. We single scanned the heart from four sides, using standard quality. Then, we pieced the cans together, because unfortunately for us, the 360 scan was not very compatible with our object and the way it was painted and taped. After scanning, we went into Rapid Works and followed along with he videos that helped us create meshes and fill holes in. Then we saved the file and opened Keyshot to assign materials. After the Keyshot images were rendered into TIFF files. We chose a dimmer environmental picture, because we preferred how the light bounced off the metallic surface of the heart. Marissa Photoshopped layers and more in depth renders onto the image.
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Rapid Works image |
Materials
The materials used in this project were the toy heart Marissa provided, as well as the Scanning program, Rapid Works, Keyshot, and Photoshop.
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Final Rendered Image |
We then returned to revise our project, and individualize them. We were given feedback that said to size up our models, and have one of them be closer to the foreground.
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Revised Render |
I chose to use a black rough Metal hexagonal mesh shape of 10mm. I went back in and added light through the holes in which the building peeks through. I also added a shadow more immediately below the shape, as opposed to too off to the side as we had it before.