Concept: Two of the architectural spaces had water which led me to ponder what water based objects may work well for 3d scanning. The answer I came to was a shell.
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Scan |
Process: The scanning was done with a 3d scanner. This required several rotations, and a clean up process in Rapid Works. Took into rhino and chopped off the bottom in order to place it properly in a scene. Finally in key shot I rendered after camera matching and pulled into photoshop employing several passes to build the desired composition.
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In Rapid Works |
Materials: In key shot I chose a black semi transparent plastic as the color would absorb light to give it form while the specularity would reflect its environment.
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First Render |
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Revised render |
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