Serial Slice
Concept:
Process:
Materials:
Surface Population
Concept:
Process:
Materials:
Surface Population Model (printed) |
Surface Population Model (printed) |
Serial Slicing: Rabbit
Concept: I wanted to base the model off of my pet rabbit and decided to go from there. I decided to go with horizontal serial slices as it made more sense to me for this project, rather than a vertical serial slice.
Concept:
While trying to brainstorm a subject for the serial slicing model, inspiration came by way of an ad with a surfer playing combined with my dog bringing me his alien toy to play with. This led me to the idea of a little alien dude surfing his UFO that I could slice up and turn into something like a kid’s nightlight. Figuring it would be easier to sculpt in ZBrush and then import in for slicing this also became an exercise in working across different software for me as well.
Process:
I started with my usual sketches to get the basic forms in place before I switched to Zbrush to begin my sculpting. After getting the forms in place and to a level of detail I thought would work with the slicer, I went about getting the sculpture into Maya. In Maya, I box-modeled some clothes and did a retopo on everything so I could export the file into Rhino to begin the slicing process. Getting the piece to that point went fairly easy and didn’t really require anything more than using the grasshopper script and, some booleans for the light cutout.
Materials:
I printed my surfer in White PLA so that the tea light would have a nice glow through the cockpit and allow it to work better as a nightlight. The print remains unpainted but for the render, I added some basic colors that help differentiate its different parts and should help keep the light coming from the cockpit mostly.
Concept:
I basesed my design on the sterotypical fantasy slime. I wanted to create a psudo checkerboard look similar to the texture of Loki from Persona 5. With how surface populaton goes on top I want to make the core of the slime visible though the design.
Proccess:
I started with a sphere and after ading exta points I pulled the top verticies into a finger-esque shape. After copying this for later use I elongated it further and added more verticies to make it easier to make a secondary shpere shape for a palm. Using the copy I made earlier I added two extra fingers and a thumb for a total of 4 appendages. After puting what I had on a simple base I decided to add drips to the bottom that would pour over the sides a little to better integrate the base. Orignaly I was going to delete the objects that were populated on but had worries about the structure holding up. In the end I decided to instead boolean difference a semisphere into the palm and expose half of the core.
Concept
Choosing the Surface population, I want to mimic those kid's toy that you'll see in waiting rooms at the doctor or dentist. With something that a kid-save and something you buy in your everyday toy stores.
Process
When making this, I knew I would need a base for the ring. When making the ring, I used a cube with extruding faces then created the donut shape. Using coding in Grasshopper to allow for easy population of the cube, then modeled the shape with the Point commands. After that, created the base with two rectangles and combine them. Adding two rectangular pillars and rounded out the edges. Lastly, made a pipe that become the holder for the donut shape.
Materials
The donut shape and the base would be made with plastic while the bar would be made out of wood. I also use rubber knobs to hold the bar in place.
Concept:
Process:
I started with downloading a bunny model from CGTrader as the template to work with. Then I worked on the grasshopper script to experiment with changing shapes and morphing them to have a new texture. However, I ran out of time, so I didn’t get to finish the process in its entirety and get the desired result.
Material:
For materials, I thought about doing something more metallic so that the model would turn out to be silver and somewhat futuristic looking.
Crown Render 1 |
Crown Reference Image |
Hanging Chain Reference image |
3D Printed side view |
3D printed 3/4 |
Temple Refence Image |
Destroyed Temple Reference Image |