Serial Slice
Concept:
Process:
I iterated between multiple different models and designs before reaching this final model which I felt best represented a topographical view of a mountain. I modeled the mountain in Rhino by just making essentially a 2D topographical map using control-point curves and then in the perspective window, brought the curves up until I felt the spacing was adequate to loft the curves together to create a smooth model of a mountain. The last step was for me to just connect my Rhino geometry to the serial slicing grasshopper definition and play around with the layer thickness until I was happy with the resolution.
Materials:
For this project, Considering the concept being natural in theme, I wanted to render my model in a natural stone or marble material. I imagine this model being a cool art piece or sculpture at a museum or park environment. I played around in Keyshot, messing around with the lighting and contrast to capture all the intricate details and the best resolution of the model.
Surface Population
Concept:
For this project, I wasn't necessarily inspired by a particular product or idea, rather I was simply experimenting with the surface population script in creating texture and intricate detail on surfaces. Ultimately the texture and design I ended up creating inspired me to try and emulate the designs seen on drinking glasses and other such items.
Process:
Materials:
Surface Population Model (printed) |
Fitting with the idea that potentially this model could be scaled and modified to serve as perhaps drinkware or maybe even an ashtray, I decided to render my model in Keyshot with a material that would be translucent. I ended up rendering my model in a translucent black plastic material since it gave the best overall appearance of black glass without being too transparent and refractory.
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