I felt that a house was a suitable level to start at due to the relatively simple geometry design language, and after looking around for inspiration images, I found a few cabins to take ideas from.
I began by creating a cube, which served as the main body for the cabin, from which I created the awning, top step, roof, pillars, and chimney, using the SplitFace command and extrusions. I made the windows by creating holes and projecting them onto the cube sides, then extruding certain sections. The bottom step was simply joined with a boolean union to the rest of the object.
The walls of the cabin were intended to be a sort of forest green wood, with darker oak window trim - matching the roof, offset by the lighter pillars and chimney accent pieces, resting on a supposedly asphalt foundation. The colors were chosen based on their relation to what a forest would look like - rocks, various wood colors, and leaves.
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