Saturday, March 7, 2020

Sarah Bergs: Artistic 3D Render



Concept:
Since we were allowed to use any model we wanted to, I decided to use a model I had made in Maya for my Capstone project. It's a battle axe nicknamed Glitter because it has a magical property of it that can temporarily turn creatures into gold. Considering Keyshot has a wide library of metal textures, I knew it would have good options to try and recreate the shine of the weapon and reinforce its affects.

Process:
My first focus was to get the right level of shine for the axe-blades. Yes they're gold, but it shouldn't be as reflective as a mirror -- there's been some wear and tear on them. Next was trying to decide what to do with the smaller bits of metal that help keep the weapon together. They also needed to look roughed up from combat, but I could not just copy from the blades themselves. The handle was the simplest, just applying a rough leather.

Moving the layers into Photoshop for combination was fairly easy, the only concern was sorting out which layers should be in which order. For the reflection, I copied the beauty layer, flipped, and used the perspective warp on it, along with a layer mask and gradient to get it to fade away the closer it got to the camera.

Materials:

On the blades is a brushed gold metallic material, with the roughness adjusted to lessen the shine of the faces. For the smaller metallic areas, I used the flaking-paint metal texture, then went into the material settings and adjusted the colors to be closer to gold and steel, another way to show how worn down the weapon has become over time.

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