Inspiration
For this project, my initial inspiration sheet was honestly thrown together out of stress to get things done. My final sketch is vastly different from the creatures I had pictured. However, I knew I wasn't going to be happy unless I created something that I had put more thought into. Because of that, I spent my time after class sketching up different creatures until I made something I was happy with.
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Reference Images |
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Final Sketch |
Process: When it came to modeling my creature, I started with a simple sphere. I then went in with subD modeling and extruded my surfaces, making sure I had reflect on so it would stay even. Once I had a face I was happy with, I used the pipe array tool to create the basic shape for the neck and went back in with extruding surfaces to create a shape I was happy with. The ears were a bit wonky in shape, and wonky in modeling. It was a lot of trial and error till I got it right and by the end they came out slightly wonky but fixable. All that was left by the end was to boolean it all together and difference out my rods and I was done.
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Orthographic Layers |
Rendering: Rendering was simple. To be honest, I rendered my project early on under the assumption we were supposed to render it sliced. I made mine white because I knew ultimately my model would end up white. However, if given the chance to redo this part of the project I would attempt it. I added the face on with clay and the head piece and neck piece with fabric and paper. While it would be tricky to model, especially in rhino, I'm sure I'd have gotten somewhat close if I redid my renders. |
2D Sketch+Render |
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