Showing posts with label starcraft. Show all posts
Showing posts with label starcraft. Show all posts

Sunday, October 11, 2015

Victoria Tran: Week 6 - Finalizing the Baby Zergling 3D Print Model


It printed! 
I noticed there were loose "debris" and strut out edges around the figure, so I figured I should sandpaper it down.
  Afterwards, I sprayed it with a gray primer (Krylon Cover Maxx Primer) to make the surface smooth and consistent before I painted it. I chose a "gray" primer because gray or black primers can give more vibrancy to the painted colors (or so I heard). I double-coated it while waiting an hour in between before handling it.
I painted the lighter colors first before the darker colors. I learned that it took multiple relayering to get a non-patchy, solid coloring. Also, I needed to wait a few seconds in between each layering to let the previous layer dry first. This reduced unwanted random streakings and draggings of the paint.
I had to play around (mixing) with my painting pallette to get the color I want. It was difficult to paint, for example, inside the zergling's mouth because the paintbrush was quite large and it would mark the areas I did not want it to. I had to touch it up with another coating of paint to cover those markings.

Overall, it was a very fun experience. I enjoyed it and I felt quite proud to see something I designed right in front of me.

Saturday, September 26, 2015

Victoria Tran: Week 4 - Baby Zergling 3D Print Model





  • Description: The model is a mash up between Kog'maw from League of Legends and the zergling from Carbot Animations. I was inspired by Jonathan Burton's (@CarbotAnimation) simplified version of a zergling in his Star Crafts animation. However, to give more ferocity to the character, I shaped the model with Riot's newest figure of Kog'maw in mind.  
  • Modeling technique(s): I started with a sphere, rebuilt it with at least 30 point counts, turned points on, then continuously pulled points around until I get the shape I wanted. For the eyes, wings and spikes of the tail, I utilized mirror while keeping osnap on to get a symmetrical positioning. The color separation of the fangs and the inside of the bottom mouth were created with a free-form curve and a split command. 
  • Choice(s) made in Keyshot: All of the materials, other than the eyes, are plastic rough or soft coloring. I chose a purple body to match with the coloring of Burton's zergling. But to have this "baby" zergling stand out more, I chose the eyes to be metallic blue instead of black. The plastic look helps me envision what it will look like as a mass produced miniature figure.