For basic modeling I started of a basic epsilloid and used boolean difference in conjuction with correctly paired up curves and other epsilloids to form the head. I then began to use some spheres to create a socket for the eyes on the sides of the head. I inserted the eyes and then created a socket for a type of pupil in the eyes themselves, all done by boolean differencing out a larger size sphere and inserting a smaller one in its place. From here I created a curve by using polyline and then used pipe with a larger radius at the base and a slightly smaller base at the bottom to start creating the horns and pincers. I inserted cones along the insides of the pipe and at the end to give the sharp edge appearance to the pipes and boolean unioned it all together. After this I began to create three more custom curves for the antennae. Using the same idea of making the base larger and the end smaller, I created three separate pipes going in different directions and then attached together. After all the minor tweaks and adjustments I proceeded to inlay some of the pieces into the head and fillet the edges to give it a cleaner look. Noticing that the front center of the head was off, I look online to see what I could be missing and realized I had forgotten and actual mouth for the beetle. I created three different sized epsilloids, aligned them up for a mouth shape and pasted them onto the head. After this, the basic modeling of the head for pepakura project was done.
From this point I gave the file over to Sam so that he may convert the nurbs to a low poly mesh that can be inserted into the pepakura program provided to us. I will update as I hear more about the progress of this step of the model.
No Naked Edges
Ghosted Top-Down
Shaded Side
Mesh Rendering of 300 Polys Top
Rough Mesh Rendering of 300 Polys Side
Update: So with much work and some trouble both me and Sam had to play around with the mesh to get a proper form to work with in the Pepakura program and we had much work to do in the program itself. Here's a rough work of the model that Sam did for the Pepakura model from the Pepakura program. I will be going back later and fixing it...
Rough Cut Sheet Display
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