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Using the Castle from the first assignment I was able to keep the theme of the creepiness and dangerous that the model has. I was able to keep a similar color scheme as well. I went with sort of a steampunk robotic arm type replacement with a shoulder sling.
When Modeling I used both Maya and Rhino back and forth to try and get the look I was going for. I used filletEdges and curves to help shape the model as well as the Boolean tools. After Modeling I used Maya to UV unwrap my model because I wanted to try and give the arm it's own prosthetic. Like before In the progress post I used a program called Substance Painter to do the textures.
When I brought in my model to Keyshot I started placing in base materials so that I can change the textures when ready to. I did run into a problem; Only one part of my model took the UV textures I had made. I tried to fix the problem by re-exporting my model in Maya and double checking my Uvs and maps but it kept not showing up. It is a bummer, but I am still happy with it's final result and I'll try to improve from this and learn from my mistakes. I used metal textures for the rest of the model and modified them as best I could So it at least remotely matches the part of the arm that has the custom texture on it.







