Dinosaur pooltoy, the main texture is a rubber material with the details painted on. I wanted it to look kind of silly, it's got a goofy face. The mouth is based off of a turtles. The body is all the same mesh.
Showing posts with label week1. Show all posts
Showing posts with label week1. Show all posts
Monday, January 23, 2017
Lauren Barbieri_Rubber Duck
Dinosaur pooltoy, the main texture is a rubber material with the details painted on. I wanted it to look kind of silly, it's got a goofy face. The mouth is based off of a turtles. The body is all the same mesh.
Lauren BarbieriWeek1_Castle
Concept: An island fortress and trade post Large circular towers jutting out of a harsh rock face. An overhanging rock structure with towers coming out off its underside.
Modelling techniques: mostly basic primitives, utilized a radial array and mirror extensively.
Materials: Dark rock on the cliffs a tanner marble for the towers and a deep brown wood for the balconies. played around with bump maps and specularity for the best effects.
Monday, September 12, 2016
Draven Ashorn-Hejl: Week 1 Castle
Concept: This is the first time I'd ever used a 3D modeling program before, so I wanted to keep things nice and simple. In many videogames that use sprites, a castle is depicted as a wall with a single keep inside of it, so that tends to be how I think of them. It is this simple idea that I went with to recreate in 3D.
Modeling Techniques: As this was the first thing I'd ever made with 3D modeling I kept things extremely basic, using only basic cubes, cones, and a cylinder to make my castle, using specific number coordinates to place each piece to keep it from becoming a mess. To keep it from being too boring, I used Boolean Difference to cut a gate into the outer wall and hollowed out the central keep to create a 2-story inside, and I also added windows to it so you can see inside.
Materials: For my castle's render I went with an Obsidian texture to give it a dark sheen, enforced by me removing the marbling by customizing the texture to be just the pure black. I also used a glass texture for the central keep's windows so that they could keep their function of letting you look inside the keep.
Monday, August 29, 2016
Andrew Scott: Week 1 Castle
ghosted image painted black
ghosted with keyshot material assignments
Concept
The concept behind your model is based on satellite designs.
Modeling Techniques
Modeling techniques employed to execute the model
Materials
How you material choices reflect your concept.
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