When we grouped up together, we started looking at different inspirations for our chess piece. When searching we found a very interesting, modern set that we wanted to recreate. We chose the bishop from this set, as we both felt it was the most interesting and aesthetically pleasing, as well as being achievable within the scope of this project.
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Chess Piece Inspiration |
Nathan created the model for the bishop in Maya, since it was going to have to be a polygonal model in the end anyways. He made sure to try to keep the polygon count very low, so the piece would be easy to assemble. I took this exported OBJ and loaded up into the Pepakura Designer to create the flat sheet that we would need to recreate the piece in 3D. I tried to make the cuts on the model in places that would allow easy access to the entire piece during assembly to the best of my ability, so it would not turn into a huge hassle later. Then, I took these cut pieces and arranged them as close as possible on the sheets, and exported the sheets out to be sent to Rhino. Once there, I used the Grasshopper script to create dash and dot-dash lines for the valley and mountain folds on each piece.
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Cut Sheets From Pepakura |
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Cut Sheet From Rhino |
After printing, we constructed the chess piece using Loctite to hold it together. The piece was pretty easy to assemble. We started by making the square base first, then adding each side for the middle part. We then assembled the head separately and attached it to the main body, then added the top piece.
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Final Assembled Piece |
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