For this project, I experimented with a pair of concepts, one a tower-like structure and the other a box-like base with holes supporting a group of angled pillars. I ultimately chose to proceed with the former design, as I was unsure how to apply the pipe slicing methodology to a square base.
In Keyshot, I decided to apply textures that give the mode the appearance of a model volcano. A wooden texture with waves that look like dirt or gravel was applied to the horizontal slots, while the vertical slots were given a red glass texture to simulate lava.
Concept 1
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