Sunday, September 12, 2021

Brendan Young: Week 1 Castle

 Concept:

Bodiam Castle

I had chosen this specific castle to model my project off of due to its symmetrical design which I find to be very appealing and because of how it stood more as a fort than to be a castle to show off. This castle unlike many others has no keep, and was built purely as a way to defend against the french during the 100 years war. I also chose this to be my base concept due to how many of the things that people think about in a castle are present in the design. 


Techniques: 






This project required lots of use of O snaps due to the fact it is very symmetrical. I had begun the project first by modeling the corner towers and positioning them. To ensure correct size and allignement I copied and pasted one tower to another and used shift to stay straight when moving. From there The walls and mid towers were added as well in a similar manner. With much of the basic shapes in place I began detailing with heavy use of the booleanDifference tool. Just about every tower top and window was made using this tool. 

Materials:




Finding decent textures and how to apply them and still look good was very challenging. For one after I had found a good texture for the castle, using the render view it looked great. However when in keyshot the textures had melted beyond comprehension and I had to discover that I needed to change the mode to UV mapping. Finding a way to make the water look  like it could actually be water was very difficult as well, and is one part of the project I am not completely satisfied with. Overall though I am happy with how it turned out and the castle looks very close to how I had imagined it.

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