CONCEPT
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Princess Peach Castle |
I chose to model my castle after Princess Peach's. I wanted to go for a more "cartoon-ish" look in my design. There are various versions of her castle, but I went for the simpler four-tower version used for toy models. I also decided to focus on the castle itself rather than the moat that is often pictured with the building.
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Pedestrian's view |
TECHNIQUE
I began the castle's geometry with a large cylinder shape as the base. I then created the roof with a cone shape. I used the same process for all three layers, stacking each on the last. Princess Peach's castle is very round and almost cake-like, so I wanted to preserve the tiered look of it.
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Ghosted perspective |
To create the towers, I used cylinders and mirrored the first tower across each axis. One of the biggest challenges in this project was figuring out how to make the second layer railing, which is a staple part in Peach's castle. I ended up creating a few rectangle shapes and using polar array to have them go around the entire building. I tried to preserve the symmetry of the building by using Rhino's axis lines to mirror geometry. By working in each panel, I was able to have the castle centered and symmetrical.
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Layers/Group |
My original three layers included each tier's elements grouped together for simplicity. After moving into KeyShot, I realized that method was inefficient for assigning materials. I ended up going back and detailing my layers by material. I grouped the roofs, walls, and windows together.
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Edge analysis |
MATERIALSI chose materials through the library, and adjusted the scale of the textures to suit the castle's look. Though I would have preferred something more vibrant and toy-like, but I went with the brick and marble since they closely suited the materials of her castle. As for the lighting, I chose the original environment settings and adjusted the exposure to make the materials seem lighter in color.
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Perspective |
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