Process:
The head of my creature was created
on a mobile 3d modeling program called nomad after which I used a program
called blender to add or modify the detail of the head. The next step was to
create a body for the creature. The neck was created in the rhino program using
cylinder command.
The second command that was implemented was the bend command. The command that was used
was called stretch.
The body was made using a combination of a ellipse, stretch, and scale. The tentacles were
made using the tube
command and the bend command. The mirror command was used to mirror the arms to
the other half.
The title of the sculpture is called the Merman of the trinity
river. The merman was made by Paris and was chosen because of easily identifiable theme(aquatic),
natural posture of the merman, as well as the overall look of the design
choices that could be applied to the materials.
.
For the final project, I was responsible for prepping the Pepakura
file and getting ready for the rhino laser formatting. Paris was the person responsible for
the model as well as construction in the post production. Xochitl was responsible
for laser cutting the piece from the inkscape svg files that she worked on and for the assembly of the model with Paris. All member of the group participated in the removal, folding,
and for double checking the pieces.
During the process I encountered some issues with the model which resulted in the production of a sum of small pieces. I also tried to cut the pieces in a way that would yield a larger piece. My other attempt included the conversion of the obj to stl format to use a website called 3dless to reduces polygon faces/detail. The end result would cause the loss of detail to an unacceptable level. With the help of Paris, the model could be reduced to allow for better cuts in the Pepekura program. The final product piece count was reduced from 170-180 pieces to just 61 parts.
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