Honeycomb |
Honeybee |
So, the first reference I thought of and used for an idea of my flashlight design was the patterns on a honeycomb. I really like how the pattern on a honeycomb is with the hexagon. But I didn't want my whole flashlight to be covered in just hexagons so I included other shapes and different hexagon sizes. That was my only idea at first and I just kept adding and extruding more stuff. When I got to a place I was satisfied with, I saw that the stripes on the flashlight I made looked like the black stripes on a honeybee. Which fits in with my initial idea of the design.
Ghosted Perspective |
Throughout the whole process, I used a lot of Boolean Difference and Boolean Union. I have 1 layer for the main body, another for the details like the cap and stripes, and one more layer for the measurements. I used Array Polar and grouping to help me with the hexagons and rectangles. I also used loft and patch to make the actual hexagon polygon. I followed the screw top tutorial to help me make the cap, which used a helix, orient, and more other tools. It was quite difficult in the beginning for me to figure out what tools I needed to get the result I wanted.
During this process, what was hard was that I tried to keep in mind how each dimension was. I should have been more precise with the amount I wanted to scale to keep the numbers more even. The overall length of my flashlight case is 95.8 mm, 33 mm for the cap, 1 mm for the width of the walls, and 17.5 mm for the width of the buttonhole.
This is the final rendering that I came up with. I had the base be a goldish color like the gold color of a honeybee. Then I made the details such as the cap and stripes of the flashlight black, like the stripes on a honeybee. For this final shot, I had the regular material rendering, and the ambient occlusion rendering. I then put it into photoshop and multiplied the Ambient occlusion on top of the material one to make the shadows stand out more.
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