I wasn't really sure what to do in the beginning, I only drew curves and went with the flow. Before I knew it, it looked like a twisted mountain to me, so I just went with that.
I drew curves for the base, lofted the curves, and patched the top and bottom. I used join to join them all together and Boolean union to make it into a single object. I had originally wanted to see how rhino would take my curves and put them together, I didn't expect how many twists and curves there were but I liked them, so I kept them.
The final rendering, I went into keyshot and used wood as the material because it was the closest to cardboard but also, I like looking at the smooth twists and curves it has. I had rendered out ambient occlusion too and multiplied it into photoshop with the original rendered picture.
This is the final product. It turned out bigger than I thought it would, but the curves look really satisfying. Overall, I'm pretty happy with how it turned out and the curves are fun to just follow along and touch.
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