With this project I focused on exploring surface population to create a concise
and interesting sculpture. I wanted to have as much liberty with the design as
possible while still having the final design work well and allow me to edit the
layers properly.
Modeling Techniques
Most of the process after applying the surface population was in Grasshopper
editing the details of the design such as the size range and randomization. I
also tested different seeds as the results were much more different than
expected. The base shape is a twisting poly-surface with soft edges while the
population object is made up of a conglomerate of rectangles with different
dimensions. This contrast was intentional and I believe it adds more interest to
the final shape as well as to the way the surface population was generated.
Different angles showcase either very organized lines or seemingly indiscernible
and messy shapes which I also found to be very alluring. I will likely display
this piece from a wall so that the top view is the main perspective enjoyed by
the audience.Material Choices
The final material for this project will be cardboard. I believe the added
texture of the grain will add to the final composition in a way that enhances
the contrast between orderly shapes and messy angles. In a future project
showcasing the surface population technique I would like to be more purposeful
with this organizational contrast in the sense of using each perspective to my
full advantage to better showcase the piece one way or the other.
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