The main technique I used was boolean difference. I would create objects and intersect them with the sleeve to get the shapes that I wanted to cut out of it.
Tuesday, September 30, 2014
The-Phong "James" Pham: Project 2: Flashlight Sleeve
For my design I kept the cost in mind. So I wanted to think of ways to make it look interesting while taking away as much material as I could. With the flashlight project, light sabers from Star Wars came to mind, but I went with am astro droid inspired design with a clone/storm trooper scheme for the keyshot render.
The main technique I used was boolean difference. I would create objects and intersect them with the sleeve to get the shapes that I wanted to cut out of it.
The main technique I used was boolean difference. I would create objects and intersect them with the sleeve to get the shapes that I wanted to cut out of it.
Cruse - Assignments 1 & 2
Here are my objects printed out. I'll update this post with keyshot images when I get back in the lab.
Chris Venable: Flashlight Sleeve
For my flashlight sleeve I wanted to a lowpoly/faceted look. I plan on printing the model in sandstone to get the color.
Edit - 12/14
Picture.
Edit - 12/14
Picture.
Monday, September 29, 2014
Nick Benke: Project 2: Flashlight
My inspiration for this model came from the idea of wanting to make it look futuristic. I have always enjoyed the futuristic style from old cartoons like the Jetsons so i used that as my main source of inspiration. I did a lot of starting over from the beginning to get the overall shape as close to what i wanted, then keep trying different things in multiple places and exploring the tools in Rhino to come up with what i have now.
As you can see, my mesh flow isn't very pretty and that is solely because of the boolean subtract i did for the slanted curve slit in the bottom part. However besides that is it a pretty simple model that i played around a lot with a lot to get what i have now. Finally once i uploaded the model to Shapeways and got the all clear that it was good to print, i went ahead and rendered it out in Keyshot.
~Nick
Edgar Cortez - Flashlight
reference
Here is my flashlight that I created and I think KeyShot makes things look beautiful and you can change it up quickly and easily.
I like how brass looks and I prefer its shininess to that of gold (not a fan). White marbel for the body and Sapphire gemstone for the finer details to give that extra pop.
The flashlight case is meant to be a means of protection and is the reason for the spikes at the end. I chose bronze becasue it is heavy and would do well as something to bludgeon with.
Ghosted Views
Renders
Mary Effler: Project 2 - Sonic Screwdriver Flashlight
For my flashlight model, I wanted to create a model of the 10th Doctor's sonic screwdriver. Given in the show, the only effect is it lights up when turned on, it seemed appropriate to use it as a flashlight.
I made some changes in the design to accommodate the particular flashlight we were given. I stuck to just the main body instead of the top bit where it sticks out. I took some of the design from near the lit portion, where it looks like it has cutouts. I then ignored the bit with the wire running through it, and just connected that straight through to the main body. I changed some of the main body design to be easier to model, largely because as you can see in the two pictures, there are conflicting ideas as to what that bit looks like anyway.
To model it, I made the design in Maya originally, starting from a basic polygon cylinder. Well, that's not the whole story. I took the guidelines in from Rhino, and extruded them out to make the shape, but that wasn't able to be edited well. So I made a poly cylinder, matching it up to the same height and width as the extrusion. At the end when I made the inner portion, I made sure to match it up again so that the inner sleeve would be the proper size. As a result, the flashlight will have rougher edges, but I have a lot more experience with polygons at this point, so I'm still struggling to get the hang of surfaces modeling again. I like to think on some level, the flashlight will be easier to hold as a result. :P The center part is largely just the original cylinder, then the details on the ends were extruded out and molded while extruding. The cutouts, fine indentations, and button/indent along the side were done by making more edge loops and tweaking them.
I did leave the edges rougher, so the internal sleeve is sized to 1 inch so that the flashlight can slide in easily.
View of a toy version of the screwdriver |
Showing the tip of it lighting up. |
To model it, I made the design in Maya originally, starting from a basic polygon cylinder. Well, that's not the whole story. I took the guidelines in from Rhino, and extruded them out to make the shape, but that wasn't able to be edited well. So I made a poly cylinder, matching it up to the same height and width as the extrusion. At the end when I made the inner portion, I made sure to match it up again so that the inner sleeve would be the proper size. As a result, the flashlight will have rougher edges, but I have a lot more experience with polygons at this point, so I'm still struggling to get the hang of surfaces modeling again. I like to think on some level, the flashlight will be easier to hold as a result. :P The center part is largely just the original cylinder, then the details on the ends were extruded out and molded while extruding. The cutouts, fine indentations, and button/indent along the side were done by making more edge loops and tweaking them.
I did leave the edges rougher, so the internal sleeve is sized to 1 inch so that the flashlight can slide in easily.
No naked edges! |
From Maya - Wireframe on Shaded view |
The Rhino shaded view |
To render it with materials, I went back into Maya and extracted bits of the model to be able to add different textures to it. As you can see, there are 3 sections, the pure smooth silver, the middle crackled texture, and then the black base. But I'm having an issue with Keyshot - it's not importing these layers at all...just the full thing. So I can't assign the different textures like I want to. I need to ask how to get this to work properly, because nothing I try is getting it done. I'm exporting as both an STL and an OBJ file, but nothing is working.
3 clear different layers with the objects assigned. |
And a good mesh via the Check command in Rhino |
And Shapeways approved it! Though I got it printed in the UTD Tech Store for about 13 bucks instead of this ridiculous price.
And here's the finished product! I like that it can be inverted and
turned into something of a lantern too, thanks to the holes at the base.
I could take this camping to have a little mini-lantern on my side of
the tent :)
Kristine Dickson: Week 3 Pillow
For my model to 3d print, I made a pillow. I wanted to make something that looked deceptively soft and malleable. A pillow can be a soothing sight to behold, or a sad one. There's only one pillow. It looks well used and comfortable to some, but maybe lonely to others.
I started with a box, pushing and pulling edges. Smoothing here and there to make it look pliant. I focused mainly on keeping the contours soft and consistent. Again, I did not want a rough or faceted model.
Shapeways information.
James Eubanks Assignments 1 & 2
Here are the renders for my Flashlight and the Shapeways page. I've ordered it and I am waiting for it to be printed.
Here are the renders of my first assignment. My Shapeways order for this assignment has been shipped. It was printed successfully with no issues.
Here are the renders of my first assignment. My Shapeways order for this assignment has been shipped. It was printed successfully with no issues.
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