Showing posts with label 3dprint. Show all posts
Showing posts with label 3dprint. Show all posts

Monday, February 24, 2020

Delaney Conroy: Week 7 3D Print

Concept: The inspiration for my design was these minimalist plant holders. I have a small glass that I have been using for propagation and wanted a way to incorporate it into this project. The constraints of this meant that I had to use exact measures of the glass itself, as well as allow for light to penetrate the design in order for it to remain functional for propagation. 


TechniquesIn TopMod, I played with the remeshing tools in order to get a tessellated design that I liked on the surface of my icosahedron base. I used the wireframe modeling 2 to make the thin but intricate detail across the surface. Next, because I knew I wanted this to exist on a flat surface, I used the cut by face tool to flatten one side of the model, before taking it into rhino and using the control points to remove the opposite face to create an opening. 

Materials:I chose an aluminum material to show the intricacy of details in this piece as well as emphasize a light feeling within the design and its scene.


Monday, March 4, 2019

Charlie Chang Week 8: 3D Print Midterm

Ghosted Layer shot
Concept: I wanted to see how much detail I could squeeze on a small print. I decided to make a ring, even though I am not a jewelry wearing person. I wanted a ring with protruding "gems", and I wanted them to be various sizes. Engagement rings were a source of inspiration, even if I didn't reference any specific pictures of them.

Ghosted shot
Techniques: I began this project by painstakingly creating cylinders and smaller cylinders to Boolean difference them. After several attempts at this, I discovered the Tube tool, and the work got easier. After my base for the ring was made, I created spheres with the solids tool and places them symmetrically on the ring, making sure to embed them into the surface. I then joined the spheres to the base and made them all one layer, which I now regret, since I could have separated them by layer and made the spheres a different material. I then wanted more intricate details on the inner part of the ring, so I created a hexagon, copied a mirror version of it and flipped it upside down, and Boolean differenced both the right side up and upside down shapes into the ring. This created a set of cuts into the ring that came out nicely when 3D printed.

Shot 1 rendered
Materials: In Keyshot, I used the 24k polished gold material. I didn't like the texture of the brushed gold or rough gold. I envisioned the ring to be made of gold in real life, even though most engagement rings tend to be more silver and diamond-like. For the printed version, I used black plastic from Makertree in FDM.

Shot 2 rendered

3D print

Sunday, March 3, 2019

Twinkle Shah Week 8 Assignment 2 Pendant

Keyshot Main View of Pendant

3D Printed Pendant with Attached Chain


Concept:
At first, I tried playing  around in Rhino to see what I could come up with because I didn't have anything in mind. I didn't make anything that was worth printing in my opinion, so I tried to step away from Rhino for a bit and think about what I like. I own a lot of jewelry and really like wearing it, so I thought it would be a good idea to make something I could actually wear--perhaps a pendant that I could put on a necklace. I'm fond of astronomy, and an emblem that I feel attracted to is of the sun with the moon wrapped around it. I decided then that I'd make a pendant of this emblem.

Ghosted Image Painted Black Rhino

Process:
I started with a small sketch on paper, then I created a single curved line within a circle, to make the moon inside a circle. I turned both into pipes and I trimmed the excess part of the curve with the circle. I then joined the two. To create the sun's rays, I created a small, slender cone, oriented it onto the torus, and used ArrayPolar to duplicate it 3 times for some rays coming out of half the circle--making that part look like the sun. To add more interest to the moon's side, I created some small stars with the star tool, extruding them, and ArrayPolar. Then I used Boolean Difference to cut star shapes into the torus. 

All Views of Pendant in Rhino

Materials:

In Keyshot, the materials I used were Anodized Titanium Champagne Brushed 90%. I liked the delicate look it gave and I think it suited the celestial objects. The pendant was 3D printed in PLA Black at a bit under 2 in x 2 in x .13 in. I liked the black color for it as well, although I think it gave a very different vibe to the piece. Unfortunately, the engraved stars I had made with the Boolean Difference didn't turn out so well because they were so small. According to the man at MakerTree, this was because it was printed in PLA. He recommended that I choose FDM for more detail-oriented prints in the future. 


Keyshot Material Assignments

Keyshot Perspective View


Monday, October 10, 2016

Chelsea Griffin : Week 8 - 3D Print












I knew before I even began my model, I wanted to create some sort of luminary. I looked at many different 3D printed lamps for inspiration before I stumbled across a particularly beautiful lamp that was a tree with a sphere of light in it's roots. I really love the look of spherical lamps. I also often find myself incorporating trees into my work no matter what the medium may be. This is why I was pretty stoked when I came across the Tree Stump starting point model in Mudbox. This was my first experience using Mudbox, and I was pretty much immediately in love. My only other exposure to modeling was Maya (which was an incredibly painful experience) as well as Rhino (a much less painful experience). Now that I know about Mudbox/ZBrush/etc, modeling is a like a whole new world for me. I still am fairly new to modeling so it's very useful that Mudbox has starting points you can work with. I took a Tree Stump and shaved it down and messed with it a bit. I kind of felt I wanted the sphere of light to be consumed somehow, perhaps by some kind of black sludge. With this concept in mind, I kept playing around in Mudbox until I was satisfied. In order to easily place a light inside, I attempted to hollow out the sphere and the base by cutting a hole in each, offsetting the mesh to an eighth of an inch. The base seemed to be hollowed out fine, but when printed, the opening I had created for the sphere was closed, though fortunately it was still hollow inside. I will have to figure out where I went wrong with this in my Rhino model. I ended up burning a hole into the base of the printed sphere using a soldering iron. Unfortunately, there was some sort of support material stuck inside the sphere that I had not anticipated. This caused the inside of the sphere to have shadows when a light was placed inside. I contemplated scrapping the idea of creating a luminary and just painting the sphere a nice solid color. The Keyshot renderings of metallic purple were pretty charming to me. But I came this far so I figured I would try and work with it. My model somewhat resembled a sort of crystal ball. I researched mineral spheres and noticed all of the lovely various colors and designs embedded inside of these rocks. I decided to paint over the sphere in a muted purple, trying to get a sort of crystal/mineral-like design. I frosted the sphere before and after painting it purple in an attempt to make it look a little more natural. As for the base, I mixed ModPodge, black paint, and black sand, trying to get the texture I wanted. I initially liked the idea of a sleek black sludge, but realized I kind of wanted a texture that would contrast the smoothness of the sphere. I figured the sand would give a nice rough texture. I was pleased with the outcome of the base texture. I wish that I had maybe used some different type of paint than acrylic for the sphere. I like some of the effects cast from the paint when illuminated but I probably would have been more satisfied if I had given up on turning this model into a luminary. I might later attempt to paint the sphere with a metallic purple or silver.    

Corrina Spurlin: Week 8 3D Print

Ghosted black

Ghosted with Keyshot assignment



Concept
For my 3D model I wanted to create a simple polygonal build that looked like a type of flower. I was intrigued at the idea of representing something from nature that is normally made of curves and smooth edges, such as a rose. My main goal was to have this representation be recognizable, but still allow room for varying interpretation. 
Hinga dinga dergen
Modeling Techniques
I created my model using the program TopMod and Rhinoceros. I mainly used triangular extrusion within TopMod to create the petal-like extremities. I then imported my model into Rhino to create a mesh and adjust any points I felt necessary. 

Materials
The materials used within this project included the 3D printing materials and paint necessary to create external design desired. The paints used were acrylic and were not watered down to achieve a completely solid look. 




Sunday, October 9, 2016

Draven Ashorn-Hejl: Week 8 - 3D Print





Concept: My favorite game is Final Fantasy XIV, and in it your character wears a lot of accessories, including a pair of rings. One of the armor sets in the game is the Halone's Champion set, an angelic set of armor with a focus on wing imagery. Unlike many sets of armor in the game however, the Halone's Champion set does not have an accompanying accessory set, so I decided to make my own idea of what the rings of the set would look like.






Process: For the model of the ring, I kept things simple, as in Final Fantasy XIV their ring designs are all simple bands focused on highlighting one feature. In this ring's case, the focus was on the wings at the top, which I made by manipulating a sphere with Gumball until it was flattened, then cut a notch into it using BooleanDifference to add detail and some dimension. I then grouped multiple "feathers" together into a wing, then mirrored the first group to the other side of the ring to make the matching wing. To keep the wings solidly attached to the core band, I used simple cubes the length of the band to fill in the small gaps between the feathers. For some extra detail and flair, I added a 7-sided pyramid to the top as a small decorative gem, and cut small gaps into the core band of the ring so that it wasn't plain and flat all around. After the model was printed, I hand brushed on 2 coats of XTC-3D and then hand painted it with acrylic paint to finish it.




Materials: In Keyshot, I used Brushed Metal in gray and yellow for the core ring band and the wings respectively, but tweaked them to be more silver and gold. For the gemstone I used Blue Gem Stone, tweaked to be less transparent and rougher, with a deeper blue hue. For the physical ring, it was printed with basic 3D printer plastic, and I hand painted the ring with acrylic paints.





Muhammad Martinez: Week 8 3D Print



Ghosted black
Ghosted with colored layers
Keyshot with material - bird's eye
 Keyshot with material - ant's eye

Initial print
In-process painting
In-process painting
Painted model




Concept
A 3D print of my week 1 castle. The print was done through Shapeways with little to no markings. Colors were redone to feel more like a monopoly token. All details were large enough to be printable, and difficult to paint. 

Model Techniques
Minimal modifications were made from it's previous design in week 1 such as size. It was designed by manipulating 3d shapes. However, materials in keyshot were swapped with matte plastics. Their colors were based on the paints available.

Materials
The model was printed using colored sandstone in this case a white polished color. Acrylic paints were used in place the metallic design originally designed.

Michael Crow: 3D Printing Assignment



Concept:
The Legend Of Zelda is my quintessential connection to all things nerdy. It is what made me want to pursue my career in animation, modeling and video games. In the N64 Game "Ocarina of Time" you are sent to several dungeons to collect "Medallions" to beat the game. To me each of these medallions represent challenges I have overcome in my life. I consider learning the ability to create physically what i perceive visual a milestone in my training and a talent to carry forward with me. So I decided to recreate these medallions and a base fitting them.



Modeling Techniques:
Each medallion started out the smae with a wide cylinder base, using a slightly smaller copy of the base with a Boolean difference to create the raised lip edge. From there it was mainly simple shapes, adjusted using their "Control Points" and duplicated to create the reliefs I needed to Boolean Combine or difference to get the shape I wanted. from there I was able to Fillet the edges to create a nice swooping join along the edges that wast to wide or to pointed.



Materials:
3D Print - The medallions were all 3D printed at the UT Dallas Art Barn Fabrication Lab, using ABS plastic. These were then coated with 3 layers of XTC-3D to give the model a more cohesive look and provide a primer for the different colored Acrylic paints. One different color for each of the Medallions. The base was laser cut from 11x14 sheets of .25" thick Acrylic. A base and a Top layer were cut and the sides facing each other were sanded down and conjoined using Super glue. Once that was hardened the entire base was sanded using 120 grit sand paper and coated in multiple layers of Black Gloss Spray Paint and the Golden triangles were attached with super glue





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Keyshot - Starting with the base,I wanted it to be a dark stone color and texture, that way it would set a nice background for the colors used while also not really creating a distraction from the key parts of the piece. At first I wanted to make the medallions out of some sort of precious stone such as jade or ruby; depending on its color. However with such a dark platform the colors, being as transparent as they are, didn't get the effect I wanted across, instead much of their color was lost to the base. So instead I used textured and colored glass. It would make the model much more affordable, and even more importantly, give each of the medallions that transparent shine and luster, while still proudly displaying the color desired.