Techniques: In TopMod, I played with the remeshing tools in order to get a tessellated design that I liked on the surface of my icosahedron base. I used the wireframe modeling 2 to make the thin but intricate detail across the surface. Next, because I knew I wanted this to exist on a flat surface, I used the cut by face tool to flatten one side of the model, before taking it into rhino and using the control points to remove the opposite face to create an opening.
Showing posts with label 3dprint. Show all posts
Showing posts with label 3dprint. Show all posts
Monday, February 24, 2020
Delaney Conroy: Week 7 3D Print
Concept: The inspiration for my design was these minimalist plant holders. I have a small glass that I have been using for propagation and wanted a way to incorporate it into this project. The constraints of this meant that I had to use exact measures of the glass itself, as well as allow for light to penetrate the design in order for it to remain functional for propagation.
Monday, March 4, 2019
Charlie Chang Week 8: 3D Print Midterm
| Ghosted Layer shot |
| Ghosted shot |
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| Shot 1 rendered |
Materials: In Keyshot, I used the 24k polished gold material. I didn't like the texture of the brushed gold or rough gold. I envisioned the ring to be made of gold in real life, even though most engagement rings tend to be more silver and diamond-like. For the printed version, I used black plastic from Makertree in FDM.
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| Shot 2 rendered |
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| 3D print |
Sunday, March 3, 2019
Twinkle Shah Week 8 Assignment 2 Pendant
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| Keyshot Main View of Pendant |
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| 3D Printed Pendant with Attached Chain |
Concept:
At first, I tried playing around in Rhino to see what I could come up with because I didn't have anything in mind. I didn't make anything that was worth printing in my opinion, so I tried to step away from Rhino for a bit and think about what I like. I own a lot of jewelry and really like wearing it, so I thought it would be a good idea to make something I could actually wear--perhaps a pendant that I could put on a necklace. I'm fond of astronomy, and an emblem that I feel attracted to is of the sun with the moon wrapped around it. I decided then that I'd make a pendant of this emblem.
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| Ghosted Image Painted Black Rhino |
Process:
I started with a small sketch on paper, then I created a single curved line within a circle, to make the moon inside a circle. I turned both into pipes and I trimmed the excess part of the curve with the circle. I then joined the two. To create the sun's rays, I created a small, slender cone, oriented it onto the torus, and used ArrayPolar to duplicate it 3 times for some rays coming out of half the circle--making that part look like the sun. To add more interest to the moon's side, I created some small stars with the star tool, extruding them, and ArrayPolar. Then I used Boolean Difference to cut star shapes into the torus.
| All Views of Pendant in Rhino |
Materials:
In Keyshot, the materials I used were Anodized Titanium Champagne Brushed 90%. I liked the delicate look it gave and I think it suited the celestial objects. The pendant was 3D printed in PLA Black at a bit under 2 in x 2 in x .13 in. I liked the black color for it as well, although I think it gave a very different vibe to the piece. Unfortunately, the engraved stars I had made with the Boolean Difference didn't turn out so well because they were so small. According to the man at MakerTree, this was because it was printed in PLA. He recommended that I choose FDM for more detail-oriented prints in the future.
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| Keyshot Material Assignments |
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| Keyshot Perspective View |
Monday, October 10, 2016
Chelsea Griffin : Week 8 - 3D Print




Corrina Spurlin: Week 8 3D Print
Ghosted black
Ghosted with Keyshot assignment
Concept
For my 3D model I wanted to create a simple polygonal build that looked like a type of flower. I was intrigued at the idea of representing something from nature that is normally made of curves and smooth edges, such as a rose. My main goal was to have this representation be recognizable, but still allow room for varying interpretation.
Hinga dinga dergen
Modeling Techniques
I created my model using the program TopMod and Rhinoceros. I mainly used triangular extrusion within TopMod to create the petal-like extremities. I then imported my model into Rhino to create a mesh and adjust any points I felt necessary.
Materials
The materials used within this project included the 3D printing materials and paint necessary to create external design desired. The paints used were acrylic and were not watered down to achieve a completely solid look.
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Sunday, October 9, 2016
Draven Ashorn-Hejl: Week 8 - 3D Print
Concept: My favorite game is Final Fantasy XIV, and in it your character wears a lot of accessories, including a pair of rings. One of the armor sets in the game is the Halone's Champion set, an angelic set of armor with a focus on wing imagery. Unlike many sets of armor in the game however, the Halone's Champion set does not have an accompanying accessory set, so I decided to make my own idea of what the rings of the set would look like.
Process: For the model of the ring, I kept things simple, as in Final Fantasy XIV their ring designs are all simple bands focused on highlighting one feature. In this ring's case, the focus was on the wings at the top, which I made by manipulating a sphere with Gumball until it was flattened, then cut a notch into it using BooleanDifference to add detail and some dimension. I then grouped multiple "feathers" together into a wing, then mirrored the first group to the other side of the ring to make the matching wing. To keep the wings solidly attached to the core band, I used simple cubes the length of the band to fill in the small gaps between the feathers. For some extra detail and flair, I added a 7-sided pyramid to the top as a small decorative gem, and cut small gaps into the core band of the ring so that it wasn't plain and flat all around. After the model was printed, I hand brushed on 2 coats of XTC-3D and then hand painted it with acrylic paint to finish it.
Materials: In Keyshot, I used Brushed Metal in gray and yellow for the core ring band and the wings respectively, but tweaked them to be more silver and gold. For the gemstone I used Blue Gem Stone, tweaked to be less transparent and rougher, with a deeper blue hue. For the physical ring, it was printed with basic 3D printer plastic, and I hand painted the ring with acrylic paints.
Muhammad Martinez: Week 8 3D Print
Ghosted black
Ghosted with colored layers
Keyshot with material - bird's eye
Keyshot with material - ant's eye
Initial print
In-process painting
In-process painting
Painted model
Concept
A 3D print of my week 1 castle. The print was done through Shapeways with little to no markings. Colors were redone to feel more like a monopoly token. All details were large enough to be printable, and difficult to paint.
Model Techniques
Minimal modifications were made from it's previous design in week 1 such as size. It was designed by manipulating 3d shapes. However, materials in keyshot were swapped with matte plastics. Their colors were based on the paints available.
Materials
The model was printed using colored sandstone in this case a white polished color. Acrylic paints were used in place the metallic design originally designed.
Michael Crow: 3D Printing Assignment
Concept:
The Legend Of Zelda is my quintessential connection to all things nerdy. It is what made me want to pursue my career in animation, modeling and video games. In the N64 Game "Ocarina of Time" you are sent to several dungeons to collect "Medallions" to beat the game. To me each of these medallions represent challenges I have overcome in my life. I consider learning the ability to create physically what i perceive visual a milestone in my training and a talent to carry forward with me. So I decided to recreate these medallions and a base fitting them.
Modeling Techniques:
Each medallion started out the smae with a wide cylinder base, using a slightly smaller copy of the base with a Boolean difference to create the raised lip edge. From there it was mainly simple shapes, adjusted using their "Control Points" and duplicated to create the reliefs I needed to Boolean Combine or difference to get the shape I wanted. from there I was able to Fillet the edges to create a nice swooping join along the edges that wast to wide or to pointed.
Materials:
3D Print - The medallions were all 3D printed at the UT Dallas Art Barn Fabrication Lab, using ABS plastic. These were then coated with 3 layers of XTC-3D to give the model a more cohesive look and provide a primer for the different colored Acrylic paints. One different color for each of the Medallions. The base was laser cut from 11x14 sheets of .25" thick Acrylic. A base and a Top layer were cut and the sides facing each other were sanded down and conjoined using Super glue. Once that was hardened the entire base was sanded using 120 grit sand paper and coated in multiple layers of Black Gloss Spray Paint and the Golden triangles were attached with super glue
Labels:
3dmodel,
3dprint,
3dprinting,
Assignment 3,
atecfab,
atecfablab,
digitalfabrication,
Fall2016,
Games,
Legend Of Zelda,
Medallions,
MichaelCrow,
Ocarina of Time,
Project 3,
Week 8,
Zelda
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