We decided to start by each modeling our own design,
ultimately choosing the one based on the below reference image. The design,
modeled by Michael, was an attempt to have a clear Knight model, while
retaining a polygonal and minimalistic style. The end result turned out very
well and close to the reference.
The model was made in Maya, starting with a cube. The cube
was extruded multiple times to create the main body all the way up to the head.
The head was created with a separate cube and extruded back to the neck. The
main was made from the back of the neck, extruded back and enlarged. The ears
were from extracted surfaces on top of the head. To create the final project,
the model was made and unfolded by Michael, and then formatted and layed out in
pepakura by Austin. It was then converted to rhino and formatted using
grasshopper for cutting. Both members then worked on the cardboard final to put
it together.
Maya Model
Maya Model (side view)
Pepakura layout
Finish Pepakura
Finish (side view)
Reference
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