Monday, May 11, 2015

Roman Hunt and Ayaz Ismail: Pepakura Bishop

For the final project, Ayaz and I opted to construct a Bishop chess piece, given that chess was the original theme of the project and it therefore seemed like a reasonable goal. I began by creating a highly detailed model in Rhino, following the contours of a reference image almost exactly. For this process, I used the CurveBoolean and Fillet commands to create a curve that matched the piece's silhouette, then rotated said curve 360 degrees before using the BooleanDifference command to carve out the notch near the top.

Given that this detailed model vastly exceeded the 300 polygon limit, I imported it into Maya and used it as a reference, building a simplified model around it that captured as much detail as possible while staying within the limit.

Unfortunately, due to my inexperience with using Pepakura to construct physical objects, my thought process at the time was centered around accuracy and detail rather than plausibility of construction. As such, the sheet layout that was submitted for laser cutting was poorly optimized, with many small pieces that made the construction process long and difficult. To make matters worse, I eventually reached a point where two sections would simply not line up. Thankfully, I was able to improvise, taping the "head" of the bishop to the base and leaving out two sections that added only minor detail. The final result is worn and battered, but is still instantly recognizable as a bishop. 


Original (Left) and Simplified (Right) Models

Laser Cutting Layout

 Keyshot Render A

Keyshot Render B

Assembled Model View A

Assembled Model View B

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