Sunday, April 5, 2020

Carlos Franco: Week Twelve/Thirteen Passive Prosthetic (COVID-19 Edition)

 Week Twelve/Thirteen: I See You Mask


Concept


For my passive prosthetic, I wanted to take advantage of the opportunity to work on a product that could have practical appliances fending off the dangers of COVID-19. I wanted this particular mask to be multi-functional while also remaining simplistic and utilitarian. Whether for personal or private usage, this mask is designed to provide top-down facial protection against harmful pathogens and viral spread. Since the virus can still enter the body via the eyes, this mask provides full-coverage while also allowing the user to see and maneuver. The bottom half of the mask prevents the disease from being spread through your breath, but also contains a miniaturized respirator (in an ideal world) that can prevent the disease from entering your body from the atmosphere. This respirator can be exchanged and replaced using a small bar at the bottom. 




Sketch

Process


Rhino techniques involved utilizing curve projects, offset surfaces, and extrusions to create the majority of shapes. Fillets were employed to give a realistic quality to most of the small pieces, and chamfers give the respirator a distinct look. The pipe tool around a custom polyline was used to create the bar at the bottom of the respirator. The occasional array was also utilized. Mirroring during this project was my best friend.

Materials


Without using KeyShot, the focus landed solely on how the model renders in physical space. I had to rely on Photoshop to communicate how the design is meant to blend between two materials that serve dedicated and separate purposes.






Final Renders

For my artistic render, I went all out with materials in KeyShot in order to cover my bases when it came to whatever passes I would compile in Photoshop. I used several materials to create neon, iridescent passes, as well as shadow passes and outlines for dynamic range. I also created a pass in holed metal and used the "difference" layer type in order to create a weird cyber-sheen.


Artistic render


Just to see it through, I went ahead and used KeyShot in order to get the most accurate render of the original concept with an artistic flare. The final composition of the face shield was achieved by using a mask on a render pass with solid plastic material and using an overlay above a transparent glass material. This little trick worked perfectly for creating the sensation that the material blends together seamlessly.




Final render (version 1)



Final render (version 2)


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