Concept:
I thought it would be interesting to take an OBJ file I had made already, a low-poly skull, and try to convert it into a new medium or style of low-poly in a way, using the Flat-Fab program.
Process:
Using the OBJ Trace feature, I was able to try and keep the features of the skull, namely the outline of the ridges. Considering it was low-poly already, there wasn't much detail to begin with, so it was important to try and get the main areas that would help the audience understand this is a skull.
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