Showing posts with label ATCM 3355. Show all posts
Showing posts with label ATCM 3355. Show all posts

Sunday, October 24, 2021

Aidan Jones: Week 7 Project 3 Waffle Construction Vessel

 


For the Waffle Vessel/Project 3 I had become interested and captivated by designs such as twisters, tornados, drills, capsules, etc. I was inspired by the illusion and purpose that a capsule serves which also happens to be similar to a vessel itself. However, like a tornado, I wanted to create someone that was not entirely symmetrical. This was mostly because I wanted something that struck more visual interest and served more of a challenge than creating a default cone. Both of these hurdles that I would overcome in the next phase of production.



For the modeling phase, I became relieved that I chose this type of design since I was not as familiar with Rhino as I was with Maya. I started with a cone as the foundation and built upon it making it as similar to my concept design as possible by scaling from various axes. I placed another cone inside and used the Boolean Difference tool to create the off-center and drilled-like hole starting at the top and becoming smaller towards the base. Afterward, I cut off the bottom point with another Boolean difference and used a plane to serve as the cut-off point. How I was able to get the asymmetry/twist towards the bottom half was using the Bend and Twist tool. Using these tools was a bit of trial and error, but I was able to find a design that fit my original vision. For the notched and extruded variant, I had first used the contour function using both directions on the original model going from the X-axis to the Y-axis. After I laid my vectors out on my 24x48in reference sheet I turned them into planar surfaces and used extrude surface to .25 inch thickness for all slices. After this entire process, I would build a lightbulb fixture that was going to be used in my Keyshot renderings. 


Moving onto Keyshot went a bit more smoothly this time around. For the light fixture, I put on a rough plastic material since the main objective was to make it emit some sort of light similar to a light bulb. I made sure to make the intensity fit with the material I used for the lamp itself. Since Keyshot does not have a "Wood" material as one of its presets, I decided to use a plastic preset and greatly increase the roughness and decrease the specular value to give off the impression of a wood surface. The material that aided me the greatest however was a wood bump mapping that I had used to give it the wood-like markings throughout its geometry. This and the reflectivity is shown off in the two close-up images I have provided. The lighting was something soft enough to show off the diffusion and emission of the light fixture, but impactful enough to provide shadows and depth to the lamp and its base. The environment and background itself were a perfect fit since lamps are mostly found to be on desks or nightstands anyway. For the physical sculpture, I was not able to provide one since after I had turned in my materials on early Wednesday, the laser bed was broken for me and all other students who had sent their material around this time frame.  If I had received it I would have not used any surface applications as the prompt states, and I would have glued pieces together using Loctite. After that, I would make sure the light bulb receives the proper support and is tested for functionality.








UPDATE:

After being notified of needing to change my notches in time for the physical sculpture I have done so. I made sure all notches are on the outer edges and that the side piece notches are perpendicular to them. One challenge with the physical sculpture is that the wood was slightly warped so I had to force some of the pieces on.  I have also added images 10-12 on this blog post as well as put updated images of my renderings and laser cut vectors down below.















Paige Brown: Week 7 Waffle Construction Vessel

 


I had hoped to create a lamp based off a fish bowl design. Circular in form with a paper tube inserted through the center to decorate the bowl with images of fish and aquatic decor.

I initally thought we had to plan the waffle structure itself so I looked up images of waffle construction to help with planning. It wasn't needed in the end but planning it out didn't hurt either.


The model with layers shown.


I created the model by mostly using booleans.

 I started with an upright cylander and intersected two horizontal cylanders and used booleanDifference to create the base. I used the same method to create the socket hole but with a smaller upright cylander.
I used booleanSplit to seperate the long cylander I used to make the base and made the upper half the paper tube inside.

The bowl was made using a sphere that I used booleanDifference on to flatten the top and bottom along with the inside.

Overall, it was simple to create.




The lamp was physically built using birch plywood and a combanation of loctite and hot glue. The paper tube was set inside after the socket and bulb were installed.






Sunday, October 3, 2021

Paige Brown: Week 4 Serial Sliced Sculpture of Original Design

Concept:
I went through two different concepts, the first being a spork, but eventally settled on a fantasy penguin design. It is partially a penguin inspired design along with the neck of a goose and the tail and beak of a toy rubber duck.
I designed it to be on the somewhat smaller side to reduce cutting costs and material needed. I designed it to be simple because it would lose a lot of detail serial sliced because it is small.



Creation:
I was running short on time so I attempted to create the bulk of model in Maya. Admittedly I'm not very skilled in that program either so I did what I could in hopes I could make the finished product look better than the model itself. I largely created a sphere and extruded from the geometry created. However I did create the legs in Rhino with a control point curve and used the revolve command to create geometry around an axis.

Some assembly images:

Materials:
.25 cardboard sheet, Loctite, newspaper, Mod Podge, and spraypaint

I wanted the surface smooth since I didn't think the paint would show up well on corrugated cardboard. So I covered the surface with paper mache much like a pinata. The legs were fairly flimsy so dowel rods were inserted roughly halfway through the body from the feet giving it weight and stability.

I chose matte black spraypaint and semi gloss white spraypaint for the body and painted the eyes with enamel craft paints.





Sunday, September 12, 2021

Hunter Smitherman: Project 1 Maker Case Lamp


Concept:

    When conceptualizing what design I would want to customize my Maker Case Lamp with, I first thought of my fascination with geometric patterns and their different styles as well as looks. I looked up various geometric patterns to see what kind of style I wanted to go for. After searching Google for some of these patterns, I chose a union jack type pattern for my design and found a reference image. I wanted to have this pattern on all outer sides of the Maker Case Lamp and I started with some Reference Lines. Since Professor Marder wanted us to style the Maker Case Lamp using paint, I thought about using wood stain to darken the rastered portions of the Maker Case Lamp's design to add some depth to the lines. When thinking about the lighting aspect of the Maker Case Lamp, I knew that I wanted to add some kind of openings in the sides of the lamp in order to increase the amount of light resonating from it.


Vector Lines with Reference


Technique:

    When starting off with this design, we were tasked to go to the Maker Case website to create a five-sided box layout to import into Rhino3D. When opening Rhino3D I first changed the units to inches and imported my layout from the Maker Case file that was downloaded. From this point, I was able to begin editing and creating new curves with the PolyLine tool in the left toolbar. I started with editing the bottom of the lamp in order to create openings to hold the lamp fixture about an inch high. To the bottom face, I also added air holes for the light to have ventilation. I also added arches to the bottom of the four main sides of the lamp to create legs for stability. After adding those crucial parts it was time to start creating my pattern using my reference image and reference lines. I started with various directional lines and used the Offset command to create lines on both sides of the reference lines. I also used the Trim tool in order to create the shapes I wanted in my pattern. I decided to also add various inner cuts on random portions of my pattern to create openings for more light to shine through.




Extruded Model


    After I finished my pattern, I then began to color my vector lines the designated colors so I could begin laser cutting. I assigned my specific lines to my various color layers and hatched out my rastered portion of the pattern. This created my finished vector layout and I was able to begin my laser cutting after taking my materials to the Machine Shop. While my materials were in the shop for cutting, I began to extrude my model into three dimensions and style it how I wanted. This was a pesky task to get my desired look onto the extruded object, I used Boolean Subtract and Extrude Planar Curve to create indents within my three-dimensional model. After extruding my model into 3D, I rotated all the pieces of geometry to create a box so that I could render my model in Keyshot. I imported my 3D model into Keyshot and applied a light-colored wood texture in order to match my selected plywood. I added a plain backdrop to my scene and dragged in a lighting option to properly light my scene. I rendered various angles and saved the rendered images.





    I went to pick up my finished laser cut from the North Lab and brought it home to stain and assemble. The staining was very tedious as the lines were very thin, I had to be careful not to over stain onto the other pieces in the pattern. After finishing staining I was ready to assemble my Maker Case Lamp. I used my Loctite Professional Superglue to stick the pieces of my lamp together. After everything dried I then inserted the light fixture and bulb and turned it on to test it out. I am very happy with my result and how the light shines through the various inner cuts of my lamp. I also love the design and I think it turned out super cool.



Final Product


Materials: 

  • 5mm Plywood
  • Varathane Premium Wood Stain "Dark Walnut"
  • Loctite Professional Superglue
  • Sylvania 60W B10 Candelabra Bulbs
  • Commercial Electric 6ft. Candelabra Base Socket and Cord


Monday, March 9, 2020

Vee Valavil : Week 10 Render In Passes



Vee Valavil : Week 10 Render In Passes


Concept:

My First Image depicts the flashlight with a purple background.
The second image depicts the flashlight on top of wooden table against a bright yellow wall.



Techniques:
The flashlight is on in both images and have beams of light reflecting out of it.
I have used reflection passes and added environments to both rendered flashlight images.

Materials used:
The flashlight is made of a violet colored plastic material and has raised worded texts that are wrapped around.

Monday, February 24, 2020

Vee Valavil: Week 6 Flashlight Model


Design Intent
The design intent was to create a flashlight that reflected the exciting, awe-inspiring scenery of where the Rolling Loud Concert will be held which is Miami, Florida. I wanted the flashlight to look like the poster for the event that is shown below:


I wanted all the colors in the poster to be reflected on the flashlight model I created

Modeling Techniques
I created the flashlight outline using Curve Boolean to define all of the edges of the flashlight. After using Curve Boolean, I filleted all the sharp surface to provide a sleek, modern design to the flashlight. From there I used Rotate to take the initial template, do a full circle rotation, and create an outline for the flashlight.
To add the designs on the flashlight I used Flow along the surface by first creating a template of the designs that I wanted implemented on the flashlight and applying it to the flashlight surface. 




Material Choices
I chose plastic as the material and bright, vibrant, contrasting colors to bring out the designs implemented on the flashlight