Showing posts with label JasonDoze. Show all posts
Showing posts with label JasonDoze. Show all posts

Sunday, February 26, 2017

Jason Doze: Week 8 Prosthetic Cover

 Front


 Side


Back


Naked Edges/Ghosted


Exploded/Layers


 
 Shot 1


Shot 2
 
 

Concept-  My prosthetic leg cover was intended to have some organic curves that follow along the sides with some circular holes punched out.  I haven't seen a clear prosthetic yet, so I wanted to create a cover that had a thick acrylic look with some color accents to make it pop.  Instead of covering up the inner structure of the leg prosthesis, I wanted the last to open up the apparatus for all to see and do it in a interesting and dynamic way. 


Materials-  I used all plastics for the prosthetic to attain the look I was going for.  Clear, shiny and rough plastics of varying colors with one fully opaque hard white plastic to break up the transparency of the last.  I played around with some emissive light but decided to make the last look as real as possible to my vision.


Technique-  Although I started with reference sketches that I quickly deviated from after learning create uv curves, and flow along surface last week.  I tried dozens of different designs with flow along surface and ultimately sketched a set of curves connecting two stars.  I used mirror, trim, filet, boolean difference, cones, circles, stars, extrude, and create uv with flow along surface to obtain the image I rendered. 

Monday, February 13, 2017

Jason Doze: Week 5 Prosthetics Sketches



Concept:  My concept is a cyborg with an optical viewing device and breathing device.  I have front, back, and side views for the sketches.  I have created some SVG lines from these sketches on transparent background with Adobe capture but not sure how we were going to upload into photoshop as we didn't get to that today. 

Tuesday, February 7, 2017

Jason Doze: Week 4 Mouse

Ghosted/ Naked Edges

Exploded/ Layered 

Reference

Reference 

Shot 1 

 
Shot 2



Concept: My concept for this mouse project was to go way out of the box and my thought was futurist, wireless, illuminating and with a lack of buttons or physical movement.  I had first envisioned a stealth fight with its low profile geometry.  Then I begin to see it as a self illuminating diamond like technology.  So I converged the two ideas and came up with this futuristic mouse concept.

Technique:  I used a series of polygons and mirrored them to get the overall shape, then I extruded them and adjusted the control points to get the different angles I was looking for and then I mirrored that once again to save time.  I had some funky surfaces on a few of them so I went back for a surface blend to remedy that problem and it worked out easily.  I used polygon line, boolean difference for the sphere divets, filet on the spheres and alt_drag, mirror, and join.  I have a lot of un-fileted edges here but that's the look I was going for, when I tried to filet the edges not only did I lose the geometric look but I had many issues with naked edges and crossing filets that I was unable to deal with.

Materials: To achieve the futuristic look and enhance the geometry, I went with clear and semi transparent materials.  I used gem stones, glass, emissive light, anodized metal and plastic for the mouse and it took hours to render.  I think it was a success because the transparency gave the mouse a depth and geometry that I wasn't seeing in any other material combinations



Sunday, February 5, 2017

Jason Doze: Week 4 Hammer

Naked Edges


Explode/Layers 


Shot 1

Shot 2 

Reference 

 Concept: My concept here was to have a functional hammer and axe combination, not necessarily as a modern tool, but as a multi-use weaponized version of a hammer.  I wanted to give it a Celtic style but had some issues carrying out that vision so I tried to amend that with styling it in metal.  I also wanted this tool to look very clean, light, and potentially expensive.


Technique: I used boolean difference, extrude, mirror, alt-drag, and boolean union most to create the hammer.  I had some difficutlties with naked edges that I had to deal with after I made the sharp end of the them axe edge.  I was going to add some Celtic design and tried doing so with pipe and difference but for some reason I was unable to get the boolean difference to work for me and had to abandon the design altogether due to time constraints.


Materials:  I used scratched steel for the axe blade and hammer,  copper for the welds and brass for the connection of the hammer to the axe, as well as the handle.  I kept parts of the tool I thought would have less wear and tear polished to help achieve the high end look.  On the handle and the finger grooves I used a circular dot pattern that had almost a braided metal look, but after the rendering, it seemed to disappear.


Monday, January 30, 2017

Jason Doze: Week 3 Flashlight


 Ghosted/Edges


 Exploded/Layers


 Shot 1


Shot 2


Shot 1


Shot 2


 Concept: My first idea was to model a light saber and then I realized that was most likely the least creative thing I could do.  So instead, I decided to make something that made sense for the sleeve of this flashlight.  Since the flashlight is so small I thought I would try to optimize its grip for an adults hand.  I noticed while gripping the light that I could really only get 3 fingers around it, so I designed the sleeve with that in mind, making 3 large grooves for my fingers to grip around.  Then I added the ellipse cutouts making horizontal grooves that are reminiscent of a billet motorcycle handle.


Technique:  I took the original template curve provided and sketched 1 curve, alt dragged it twice and scaled up 2 of them leaving one small.  Then I revolved that template and used filet to smooth it out. I used ArrayPolar to multiply my objects around the axis and boolean difference with ellipse, sphere, and truncated cone to notch out the sleeve. Then I did a filet on the top inside, outside, on the edge of the spheres, and again at the bottom of the sleeve.  

Materials:  I wanted to go with a shiny metal so I used chrome for the sleeve, brushed copper for the top notches, anodized black for the horizontal ridges, brushed aluminum for the sphere notches and brushed copper for the truncated cone notches.  I tried many combinations of metals and textures with bumps as well as color combinations of anodized brushed metals but I think for this project that less is more and it helps the sleeve achieve a solid and strong look.  I wanted to add an emitter for the flashlight end of the sleeve but I'll have to look that tutorial up at another time. 

Saturday, January 21, 2017

Jason Doze: Week1 Duck

 Ghosted

 
 Camera 1

 Camera 2

Jason Doze: Week1 Castle

Ghosted


Birds Eye


Pedestrian


 Concept:  My concept was to design a vertical castle with long spires with a clean, polished look and tons of reflection....something otherworldly .  As I was learning how to model in Rhino and use the shaders in Keyshot, my design shifted a few times as I went back to Rhino to make adjustments, move, and add structures.  I started with a reference photo, but quickly left the style behind.


Technique:  I used alt + drag many times, as well as ArrayPolar, ArrayLinear, and Rotate.  I had many happy accidents just playing around and trying to navigate Rhino.  There is a lot to take in with this software and most of the tutorials I have found are PC based, so following along on my mac is alot of fun. 😜  I'm doing a 10 day trial on Lynda.com and watching as much as I can in the trial period which is only 10 days.  Rhino however has a 90 trial which is much better.

Materials:  For the castle project, I used spheres, pentagons, cones, cylinders and the torus.  I played with many of the shaders, but eventually settled on marble granite, brass, chrome, glass, gold, nickel, and plastic.  I think knowing the availability of the materials will help in designing other projects with more foresight.