Ghosted/ Naked Edges
Exploded/ Layered
Reference
Reference
Shot 1
Shot 2
Concept: My concept for this mouse project was to go way out of the box and my thought was futurist, wireless, illuminating and with a lack of buttons or physical movement. I had first envisioned a stealth fight with its low profile geometry. Then I begin to see it as a self illuminating diamond like technology. So I converged the two ideas and came up with this futuristic mouse concept.
Technique: I used a series of polygons and mirrored them to get the overall shape, then I extruded them and adjusted the control points to get the different angles I was looking for and then I mirrored that once again to save time. I had some funky surfaces on a few of them so I went back for a surface blend to remedy that problem and it worked out easily. I used polygon line, boolean difference for the sphere divets, filet on the spheres and alt_drag, mirror, and join. I have a lot of un-fileted edges here but that's the look I was going for, when I tried to filet the edges not only did I lose the geometric look but I had many issues with naked edges and crossing filets that I was unable to deal with.
Materials: To achieve the futuristic look and enhance the geometry, I went with clear and semi transparent materials. I used gem stones, glass, emissive light, anodized metal and plastic for the mouse and it took hours to render. I think it was a success because the transparency gave the mouse a depth and geometry that I wasn't seeing in any other material combinations
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