Showing posts with label HadiZadeh. Show all posts
Showing posts with label HadiZadeh. Show all posts

Sunday, May 10, 2015

Hadi Zadeh - Assignment 10 Geometry Unfolding

For this project I decided to work on a pentagonal pyramid. I found the unfolded model at the address of "http://www.korthalsaltes.com" and downloaded the PDF file.
I brought the PDF file to Adobe Illustrator and continued working on that.
The last step for me was adding a few circles inside the pyramid shape. Pyramid has a simple volume and I wanted to keep these shapes simple as well, so I chose circles.

 Pentagonal Pyramid

Rhino

Final 1

Final 2

Wednesday, April 15, 2015

Hadi Zadeh - Assignment 9 Lamp

I had several attempts to create a good model for the lamp in 3DsMax, until I figured out what I was looking for. I wanted a non-symmetrical model that look good in one hand and could be fitted in just one sheet on the other hand. I also wanted the model have different shapes and thickness when looking from different angles. 

I made the basic mesh in 3DsMax and then imported it to rhino. And then used contour, section and pipe commands just as were demonstrated n video tutorials. I think using pipes to make notches is a more accurate way in compare with cut my ribs script.  

I used two different materials and HDR images for reflection and refraction. 

3DsMax Basic Model

Rhino 1

Rhino 2

Keyshot 1

Keyshot 2

 Keyshot 3

Final 1

Final 2

Final 3

Final 4

Hadi Zadeh - Assignment 8 Waffles

I was looking for a cool 3D model for this project and then I remembered that I always liked the Torus Knot model in 3dsMax. It's a mathematical model and it has been used for some logos and marks.  

I simply created the model in 3dsMax and then imported it to rhino. One challenge that I had with this model was with the curves generated by contour command. I had to make sure all curves are in good place and are not too close to the edges of the models, cause I thought it could make some problems later in the final stage which is laser cutting. 

I found some good spots on the campus and made a few HDR images using my cellphone app and the online service at www.image.online-convert.com/convert-hdr-exr. Then I imported the models and the HDR images to keyshot and used the HDR images for reflections and refractions. I used one wood material and one glass/metal material for this model.


Basic Mesh in 3DsMax

Rhino Shot 1

GIF

Keyshot 1

Keyshot 2

Keyshot 3

HDRI 1

HDRI 2

HDRI 3 

Final 1

 Final 2


Final 4

 Final 5

Hadi Zadeh - Assignment 7 Serial Slices

For this project I used a head model of one the models I had created before. This was a character that I had made in 3dSMax. I thought using serial slice technique for this model looks good for this project. 

The original character had been made in 3dsMax using the polygonal modeling tools. I used the blueprints from www.got3d.com . I used only the head for this project. After importing the head to rhino, I used the tools that were demonstrated in video tutorials by Prof. Scott to make the serial slices. 

I used two material. One reflective and one wood material for Keyshot renders. And I also used HDRI images to give the models the shininess and reflectivity effects.

Original Model in 3DsMax


Rhino Shot 1

Rhino Shot 2

Rhino Shot 3

GIF

Keyshot 1

 Keyshot 2

Final 1

Final 2

Final 3

Final 4

 Final 5

Monday, March 2, 2015

Hadi Zadeh - Assignment 6 Silhouettes

For this project I came up with using persian carpet motifs.
The one on the lest is "mari" and the one on the right is "turanj" and they have been widely used in carpet designs.

I found the images, turned them to black and white. In Photoshop extracted the curves and saved it as ".ai" file and in Rhino added the notches.

mari and turanj

Rhino

 Final 1

Final 2

Hadi Zadeh - Assignment 5 Gravity Gun

For this project I wanted to continue with Half Life theme. So I searched for an outstanding element from this series and I thought I can 3D-print the gravity gun. In Half Life 2, with this gun the player can interact with the environment based on physique laws. Grab objects, shoot them around... . Gravity gun gained a huge popularity among half life fans and became an icon for this series.

I Did most of the modeling part in 3DsMax. Basically this was a polygonal modeling and I used tools that are available for this type of modeling in 3DsMax. Basic shapes, extrude, bevel, ... . I should mention that I made some changes in this model to make it fit and suitable for 3D printing. The first major change is that I removed the bracket parts at the end of the gun. Those were really thin in width and long in lenght and I thought it could cause problems for printing. The other changes I made were the all thin and narrow parts in the gun model that I replaced them with thicker parts.

I used metal and glass for rendering this piece. I basically tried to use colors close to the original gun. The main core of the gun is orange. and the other parts are shades of gray.

 Analysis of the model

 Layered model

 Keyshot Render 1

Keyshot Render 2

 3D Print - shot 1

3D Print - shot 2

I put some more images to give more details.

Original gun