Sunday, May 1, 2016

Devon Youngbird: Pepakura

Concept
This venture was my attempt to create a dinosaur to display in my living room. The model itself was going to be based off of an idea of lowpoly triceratops. I would then take this low poly model and use pepakura to create the little dinosaur. Fun fact:I looked at an uncountable amount of triceratops pictures for this project. This ultimately was the first step in creating this little dinosaur.

Technique
I used Maya in order to create the low poly version of this dinosaur, as my skills are more dependable in Maya over Rhino. I used simple extrusions and modeling skills to rough out the shape, taking care to create edge loops to help later in the process. I then exported the model as an .obj to pepakura, and began unfolding it. I followed the tutorial videos to help set things up and create numbers later to be added in an illustrator file, ultimately to be imported into Rhino for engraving. After having the pieces cut out, it was a simple trial of gluing the edges together to create my little dinosuar. 

Material
This material used was white e-flute cardboard. This was used to allow the edges to be perforated and bent to piece together. I plan on finishing the little dinosaur by taping its edges up and adding some sort of color to help it stand out. 

Devon Youngbird: Modular Slots

Concept
These pieces were inspired by the idea of ancient funeral ceremonies. The pieces were meant to mimic the idea of these tall roman metal flag pikes and have skull shapes present to promote this idea of a ceremony. 


Technique
I used a modular cut out idea and used a command to take the edges and contract them in to create engravings inside. I overall used one piece and just used a trim command to create interesting shapes from the single shape. This method was intuitive and created a fast pipeline in order to create many different shape ideas from one piece. 

Materials
The material used was a bendable cardboard. It allows the pieces to bend a little in order to connect with the other cutout sections if you're feeling creative. However, I put the pieces in a box shape to give the idea of a coffin and have an idea of depth. 

Devon Youngbird: Laser Engraving

Concept
This concept was inspired by a video game item- Corvo's mask from the video game Dishonored. Last semester I created a 3D model and rendering of it, so I thought it would be a fun model to return back to and potentially engrave. Using a wire frame perspective gave it more of a blueprint feel, but all in all came out great. 


Technique
I originally created this 3d model inside Maya and exported it out as an .obj file to be used inside of rhino. I used the draw 2d command (being sure to hide hidden lines) and had it project so I could scale it to the dimensions needed for the engraving. I experimented with drawing some additional curves at first, but ultimately decided to remove them in the final piece. 


Materials
For the engraving I used MDF wood board 2'x4' 1/4" thick. I thought it would ultimately serve as a great piece to put in my living room to hang rather than using a cardboard material. I hope to apply some sort of finish to it, so it can really pop instead of the matte finish the board naturally has. 

Thomas Perugini: Laser Engraving

The laser engraving is within the same theme as my 3D print model. It depicts a glass flask made of fragments. I wanted it to have a simplistic message and layout. "Survive" is what we do every day, and this can extend beyond physical to mental and moral survival. It is meant to be surrounded by embers.


To make the design, I projected a view of my bottle model, and added in more curves to create a fragmented appearance. I then added in type made out of curves, as well as small pentagons for the embers.


 I did not have many materials available to me, and I wanted to experiment. I then noticed the boxes of LEGOs on my shelf. They are made of ABS plastic, which is supposed to be a good material for the laser cutter, so I did a medium cut for the entire design. It is meant to be in front of a light source to illuminate it, but it did not turn out as visible as I would have liked. A deep cut may have been a better route. I can find a way to darken the plates outside the engravings as well.


Thomas Perugini: 3D Print

For my 3D print I was inspired by a game I play called Dark Souls. In the game, there is an item called the Estus Flask, which you drink out of to regain health. This is the image I based my model off of. This was the only image I could find of it and it is quite small and difficult to discern the details.




To model it, I drew a curve that served as a silhouette of the walls of the bottle. This curve was then projected around an axis at 360 degrees. 


 When I took my file to be printed, I originally intended to make it 6 inches tall. However, I made the walls much too thick and it would have used substantially more plastic, making the price about $60. I cut the scale in half, making it 3 inches tall instead. This brought the price to just over $11. The in-game object is meant to be made of dull green glass, and when filled it glows like fire.



Jung Choi: Pepakura

Concept: I got the concept from the game I am playing called Stardew Valley. It is a game where you are a farmer and you work on building it up. In the game, you are able to raise farm animals such as cows and sheep, and I decided to make a bust of a cow as it was the first animal I purchased in the game.


Modeling Techniques: I wanted to use Maya for this project, but decided to try it using Rhino instead.  I used the interpolate on curves tool to create the shape of the head which I extruded to create a solid object. Then, I created a pyramid object then used the split/trim tools to cut a hole on the bottom of the head as well as cutting off the top of the pyramid. I used the blend surface tool between the bottom of the pyramid and the head to create the connecting areas similar to the technique we used for the duck. To create the horns, I exploded a cylinder and the cones, then deleted the bottoms to make openings to which I used the blend surface tool again. Lastly, I used the mesh from NURBS object to create a polygonal mesh, then used reducepolygons to adjust the number of polygons. 


Eric Lam: Waffle

Concept: For this project I wanted to create a piece where people can walk under. I took inspiration from the picture above. The overall design of my waffle structure follows a wave. This wave is mirrored over to the other side and flipped. When it is connected together, there will be a diagonal opening leading from one edge to the other.
Technique: For this model, I created the first curve in the form of the wave. I then mirrored/ flipped it and used sweep 2 to create the solid. The bottom part was trimmed using boolean difference to create a flat base.

Materials: For the the waffle structure I chose 1 ply cardboard because I felt 2 ply might have been too thick and hard to handle. there was also an issue with model where I had to fold the cardboard a little to make everything slide together. so I was glad I chose 1 ply cardboard.