The concept for my leg prosthetic is a shoe with tree
branches wound around the bottom that travel up and around human skulls. I
wanted the branches to start off narrow towards the bottom and get wider as the
climb.
I built a network surface in the general shape I wanted the branches
to follow. Then I used the interpolate on surface curves and, for the most part,
traced the image I drew directly onto the leg. I was initially going to use
sweep 2 to make the branches but, after failing miserably, decided to use pipe
on the curves and ended up with a much cleaner design that could be easily tweaked
and adjusted. The skulls are made from spheres that I shaped using control
points and Boolean difference.
I used porcelain on the skulls and wood texture on the
branches with the roughness turned up some. The shoe portion is rough grey
plastic and marble for the middle. The marble has some nice details
that I think makes an interesting addition.
No comments:
Post a Comment