For a long time I was uninspired in what to do for this project. Then I came across some images of retro-futuristic ray guns. I believe this type of style is called "Gothic raygun." It is a bit of a 1940s-1950s prediction of what the technology of the future would look like.
Showing posts with label waffleSculpture. Show all posts
Showing posts with label waffleSculpture. Show all posts
Sunday, May 1, 2016
Thomas Perugini: Waffle Structure
Tuesday, December 1, 2015
Vincent Lo: Waffle Sculpture
Concept
Waffle sculptures in general remind me of cages, especially when hollowed out. Because of that reason, I came up with the idea of using a bird in a cage as the subject of this piece. My goal was to fit the sculpture type (waffle) with the subject matter.
Techniques
I modeled the cage and the bird stand directly as planes. The bird was a little more complex, so I modeled the bird and smoothed it within Maya. Once I brought the bird into Rhino, I scaled it appropriately and then used Contour to generate the curves. Afterwards, I used PlanarSrf to fill in those newly generated curves. And, of course, after all that I used Intersection and pipes to create the necessary cuts.
Materials
For my Keyshot render, I picked a wood material to loosely check out how the final result would be in cardboard. For the print, I used cardboard for financial reasons.
For my Keyshot render, I picked a wood material to loosely check out how the final result would be in cardboard. For the print, I used cardboard for financial reasons.
Subscribe to:
Comments (Atom)







