Showing posts with label waffleSculpture. Show all posts
Showing posts with label waffleSculpture. Show all posts

Sunday, May 1, 2016

Thomas Perugini: Waffle Structure

For a long time I was uninspired in what to do for this project. Then I came across some images of retro-futuristic ray guns. I believe this type of style is called "Gothic raygun." It is a bit of a 1940s-1950s prediction of what the technology of the future would look like.



 To create the model I drew a curve for the main body silhouette, and then extruded it around an axis. I then made a curve for the handle and trigger guard, and extruded it. The fin was also a curve that was extruded. The tip was a flat cone object with a sphere at the end. I then used the cut my ribs code to make the outlines for the laser cut.


 I used .25' cardboard for my final product, and I removed more extraneous pieces from the trigger guard and the handle to make it easier to hold. The main body was a little tight, but I got it all together in the end.



Tuesday, December 1, 2015

Vincent Lo: Waffle Sculpture









Concept

Waffle sculptures in general remind me of cages, especially when hollowed out. Because of that reason, I came up with the idea of using a bird in a cage as the subject of this piece. My goal was to fit the sculpture type (waffle) with the subject matter.

Techniques

I modeled the cage and the bird stand directly as planes. The bird was a little more complex, so I modeled the bird and smoothed it within Maya. Once I brought the bird into Rhino, I scaled it appropriately and then used Contour to generate the curves. Afterwards, I used PlanarSrf to fill in those newly generated curves. And, of course, after all that I used Intersection and pipes to create the necessary cuts.

Materials

For my Keyshot render, I picked a wood material to loosely check out how the final result would be in cardboard. For the print, I used cardboard for financial reasons.