Freeform Model
This was another really interesting assignment where we were given the ability to design and print our own 3D printed model. I also found it fun to go between Google Sketchup, Autodesk Maya and Rhino 5 and saw how different programs approached different types of modeling.
The only limitation, other than cost which was $8 per cubic inch, was the printing space. The model was limited to 4x4x6 inches.
I did a lot of research online to see what other people have designed and printed themselves. I wanted to design something that could not be made easily by human hands. I wanted to build something that could only be printed by a 3D printer. I also want this design to be something that can be put on a desk or table top. To go with the general Star Trek theme, I wanted to make something sophisticated and interesting enough to see on the Captain's desk.
Below are several reference images I thought really stood out to me. I used these references as inspiration for my designs.
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Reference Images found on Google |
For my first design, I decided to jump directly into Maya to see what I could do. I wanted to do some kind of mesh ring, kind of like the two references to the left of the reference image above. However, I quickly underestimated the task and couldn't get it to look good. I scrapped this idea pretty quickly.
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Test 1 |
My next idea was to recreate the hollow sphere. I tried different ways to punch holes in the sphere in Maya and Rhino, but it ended up being incredibly complex to the point where it kept crashing Rhino. I decided to move on from this idea as well.
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Test 2 |
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Test 2 (Wireframe) |
The third test I designed worked out very well. This is was a model I had a lot of fun building. I first built a sphere, cut out every other face, then twisted it with the twist deformer in Maya.
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Test 3 |
When smoothed, it created a very elegant shape. However, I didn't like all the empty space in the center of the model.
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Test 3 (Smooth) |
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Test 4 (Smooth) |
I decided to duplicate the model, rotate it 90 degrees, then re-scale it to fit its interior. It made the shape more unique, but I wasn't happy with the final product. I decided to move on from this idea as well.
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Test 4 (Smooth) |
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Test 4 (Smooth) |
Now I wanted to give the cube in the reference images a shot. I tried to start out in Maya but quickly realized in needed something more accurate to work with.
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Test 5 |
I moved into Rhino and started building the cube piece by peice. I started with the cloest bottom right corner and mirrored it to the other corners. This cube was a lot of work and was extremely complicated to put together. However, despite the difficulty, I was very happy with the design.
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Test 5 |
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Test 5 (Render) |
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Test 5 (Ghosted) |
This was a very unique design that would be almost impossible to make by hand. I decided that this cube would be my final product until I realized how much it would cost me.
The 3D printer was $8 USD per cubic inch. This cube was 4x4x4 inches. That means it was 64 cubic inches which would have put it at $512 USD.
I plugged my model into the 3D printer software and it calculated the cost to be $156 - still way over my budget.
Due to the cost limitation, I had to move on from this design.
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Test 5 (Orthographic Projection) |
Next I decided to try my hand at free-form modeling in Maya using different types of deformers.
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Test 6 |
After starting with the cube and smoothing it out, I ended up with this model below. It's supposed to represent some kind of bird cage with four legs to keep it standing.
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Test 6 |
I began to delete every other face to make it a see-through mesh.
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Test 6 |
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Test 6 |
I wasn't really happy with the outcome, but I decided to keep going and see if I can put something inside the cage.
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Test 6 |
I tried to do something similar with the twisted sphere in the fourth test model. I started with a long smooth rectangle and used the Lattice deformation to manipulate its shape to fit the cage behind it.
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Test 7 |
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Test 7 |
This was the shape I decided to go with. It fit the general shape of the cage and looked pretty interesting.
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Test 7 |
I duplicated the shape and rotated it around the origin to come up with the design below.
As soon as I created this model, I knew the cage idea wasn't going to work out. This was a far better and unique design.
I noticed, however, that this model couldn't stand on its own. I contemplated rotating it 180 degrees and making it sit the other way around, but decided to just build feet with it instead.
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Test 7 |
Below is a screenshot of the foot design.
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Sculpture |
After rotating the updated design around the origin, this is the final product.
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Sculpture |
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Sculpture |
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Sculpture |
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Sculpture |
To make it more interesting, I decided to add the Twist deformer like before. I think it really worked out well.
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Sculpture |
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Twist Deformer |
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Sculpture |
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Final Sculpture Render |
I exported the model from Maya to STL and used Rhino to import the STL file to make sure the dimensions were correct.
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Final Sculpture STL Wireframe |
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Final Sculpture Orthographic Projection |
I chose to use polished aluminum in my render. The material is sturdy and lightweight. The reflections emphasize the curves and shapes.
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Keyshot Render |
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Keyshot Render |
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Keyshot Render |
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Keyshot Render |
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Keyshot Render |
After about a day in the bath to dissolve the support material, the cost only came out to be about $23 (a lot more affordable than my cube design).
If I were to make any changes, I would probably change the feed design so that it wouldn't take up so much desk space. Otherwise, I am very impressed with the results..
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