Sunday, February 1, 2015

Charles Person: Week 3: Duck

I went through several ideas for this project thematically, from a mulitheaded duck to a cyborg duck, but I eventually decided I wanted to go for two simple aspects. A big soft children's toy that can be thrown or hit, and a general steamboat theme for no greater reason honestly than it occurred to me. The black and white color scheme grew out of the steamboat concept as it made me think of classic cartoons.

On the modelling end the duck itself was a simple matter, mostly made following the tutorial posted. The wheels were made mostly through subtracting and subsequently adding squares from and to a cylinder, with additional boolean difference subtracting to smooth out the model. Finally the smokestacks were a combination of multiple cylinders and tapered cones with one long cylinder subtracted from the center.

For textures I wanted to evoke something soft and flexible, so I chose rubber for the wheels and a soft white plastic for the main body.  The smokestack's more glossy plastic is meant to show that those parts would still be molded in one piece with the main duck body, but would be painted over to make them black. The rubber wheels also provides the added bonus of giving additional traction to the duck and helping it stand in the real world.

 Ghosted
 Ghosted with layers
 Render front
Render rear

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