The Boolean Difference command was used to cut holes in the side and base of the model. The body itself was created by following the tutorial; said process involved deforming the control points of primitives, extrusions, and the Trim and BlendSrf command, among other steps. The knob on the side of the duck was created by laying out and revolving a curve. The EdgeSrf command was used to close the gaps that emerged when separating the beak from the rest of the body.
To reflect the idea of the duck being a toy, I applied materials that gave the impression of hard, shiny plastic to the body and beak. Metal materials were assigned to the knob and axles, while the wheels were given the appearance of wood.
Ghosted
Ghosted with layers
Keyshot Render 1
Keyshot Render 2
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