Sunday, February 1, 2015

Roman Hunt: Week 3: Duck

The general proportions of the duck were modeled by following the Rhino tutorial. In order to put my own spin on the subject, I opted to turn the duck into a wind-up toy. To that end, a knob was added on the right side of the model; I also cut slits into its base, placing wheels and axles inside them.

The Boolean Difference command was used to cut holes in the side and base of the model. The body itself was created by following the tutorial; said process involved deforming the control points of primitives, extrusions, and the Trim and BlendSrf command, among other steps. The knob on the side of the duck was created by laying out and revolving a curve. The EdgeSrf command was used to close the gaps that emerged when separating the beak from the rest of the body.

To reflect the idea of the duck being a toy, I applied materials that gave the impression of hard, shiny plastic to the body and beak. Metal materials were assigned to the knob and axles, while the wheels were given the appearance of wood.

Ghosted

Ghosted with layers

Keyshot Render 1

Keyshot Render 2


No comments:

Post a Comment