This my the Week 3 Blog-posting for the Ducky model.
With this model I followed the tutorial as best I could, making a fairly generic duck silhouette. My end result was intended to be a typical rubber Ducky, Other than changing some of the proportions to how I preferred, I mostly stuck with the tutorial.
The modeling techniques used on this model varied from polygonal and, control point manipulation to free-form curves and trimming. This tutorial covered a vast set of skills and tools which help when creating smooth, rounded, or organic structures. I was able to learn and use some tools that are much easier than in Maya, though I also realized some tools, like mirroring objects, are easier in Maya as well.
Though I had intended on making this a rubber Ducky, the materials for rubber didn't look as good as I would have liked. Instead I went for a metal or ceramic duck, painted with metallic Yellow and orange. These materials mixed with the lighting produced a look I am very happy with.
Ghost Image: Black
Ghost Image: Colored by Layer
Keyshot Render 1
Keyshot Render 2
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