Most of the details in the sleeve are a result of editing a curve using the CurveBoolean command. A rectangle split down the middle vertically was used as a base, with various Polylines, circles, and other shapes used to create details. Once a single curve was created from these using the CurveBoolean command, its edges were softened via the Fillet command. After this, the Revolve command was used to create a 3D base for the sleeve. Finally, bumps and indents were created by using spheres in conjunction with the ArrayPolar, BooleanUnion, and BooleanDifference commands. The BooleanDifference and ArrayPolar commands were also used with spheres to create the notches at the top.
For this particular sleeve, I tried out a number of metal materials, finally settling on one that was somewhat battered and scratched, thus giving the flashlight sleeve a worn, used feel.
Ghosted
Layers
Render 1
Render 2
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