The model was mainly created through uniting and subtracting from simple boolean shapes. I used the taper tool to give the house a subtle effect of caving in on itself by having all the edges curve inward. The stones on top of the tower's rim were actually placed and rotated by hand as I wasn't sure of using the tool that does that manually, something I'll have to work with more in the future.
For the materials I primarily wanted older, rougher looking woods and some kind of simple stone for the tower and walls. In addition to this I wanted some kind of tarnished metal for the spikes on the wall, though I probably should have found a more tarnished and rusted looking metal. In retrospect I tiled the stone parts too much in an attempt to make the overall model look large.
Ghosted
Ghosted with layers
Bird's eye render
Perspective render
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