Sunday, February 1, 2015

Roman Hunt: Week 3: Flashlight

For the flashlight, I had little in the way of an inspiration-driven vision in mind. Instead, I experimented with applying add-on geometry to the foundation provided by the tutorial. The ultimate result is a design that comes across as mundane and straight-forward, yet still practical. I gave it a fair amount of padding to suggest that the flashlight offers a comfortable grip and would not break in the event of being dropped. In addition, I added an accentuated tip that would give the light a narrower, more focused beam. Finally, I inserted a number of small light bulbs behind the lens, using the flashlight provided on the first day of class as a frame of reference.

The base of the flashlight was created using the methods shown in the tutorial, most notably BooleanUnion and BooleanDifference. The two large pieces of padding were created by experimenting with the Revolve command, with the largest requiring a subsequent BooleanDifference to hollow out. BooleanDifference was used on primitives to create the simpler rings near the end. The tip of the flashlight was made by deforming a Torus, while the light bulbs are deformed spheres shaved off on one end via Boolean Difference.

I assigned a Rubber material to the padding and activation button, while giving the base and tip a hard, shiny plastic quality. Glass materials were used for the lens and bulbs.



Ghosted



Ghosted with layers



Keyshot Render 1



Keyshot Render 2

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