The base of the flashlight was created using the methods shown in the tutorial, most notably BooleanUnion and BooleanDifference. The two large pieces of padding were created by experimenting with the Revolve command, with the largest requiring a subsequent BooleanDifference to hollow out. BooleanDifference was used on primitives to create the simpler rings near the end. The tip of the flashlight was made by deforming a Torus, while the light bulbs are deformed spheres shaved off on one end via Boolean Difference.
I assigned a Rubber material to the padding and activation button, while giving the base and tip a hard, shiny plastic quality. Glass materials were used for the lens and bulbs.
Ghosted
Ghosted with layers
Keyshot Render 1
Keyshot Render 2
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