For this project, I wanted to create an object from a video game. One shape that seemed particularly interesting was the Fierce Deity Sword from the Legend of Zelda: Majora's Mask. The curving blade seemed like it would be easy to make with 2 strips of cardboard, while still retaining the shape that makes it iconic.
Modeling this project was fairly simple. The hilt has a straight forward cylindrical shape, though I got the scale slightly wrong. The blade I made by tracing a curve over an image of the sword. I created planes from those curves and extruded them to 0.25 thickness, then positioned them along the hilt. I used the boolean difference command to create slots for the blade to rest in, to make the attachment more secure. I then unrolled the project and fit it onto a cardboard sheet. The model turned out well, though I think I should have provided even more room for the blade to slide in, as it still wiggles a bit.
Showing posts with label ATEC 6351. Show all posts
Showing posts with label ATEC 6351. Show all posts
Monday, April 20, 2015
Monday, February 2, 2015
Hadi zadeh: Week 3 Flash Light
I didn't have a blue print or concept for this work. I followed the tutorial and just changed some parts of it.
I used NURBS modeling techniques for this work.
I assigned two different types of metal materials for this work. Two different metals which I though would show the quality and heaviness of the flash light.
Ghost Render
Layered
Keyshot Render One
Keyshot Render Two
Monday, December 15, 2014
Sean Johnson/Blake Philley: Final Knight Chess Piece
We decided to pick the Knight for our piece, but instead of the traditional Horse head we decided to make our piece a bit more literal and make a knight's helm. The original form was made in Maya using planer modeling, then transferred into Rhino for proper scaling. Once we were happy with the size we brought it into Pepakura and unfolded it. We ran into a small snag once it was printed but all it really did was slow us down a bit.
We put a scratched metal texture on our model in Keyshot since we both thought it would be cool to make an even bigger statue made of actual steel. It also made a lot of sense considering it's a piece of armor. putting a metal texture on it wasn't too insane as far as our ideas usually go.
The End result was two separate pieces, the helm itself and a base for it to rest on. We took this picture just to be silly, but we both ended up liking the idea of being able to wear the over-sized helmet so we cut off the tabs that were intended to fuse the pieces and left the helm wearable. We're both pleased with how it turned out and ended up having a good time working on it, even with the crunch time.
Sean Johnson: Week 13 Geometric Unfolding
Well, you said all we needed for this post was a picture of the end result sooooo...yeah. Here ya go.
Sean Johnson: Week 12 Lamp
Of the five prototypes I made, I liked this gear shaped one the most. It had a good solid look to it and I liked the radial symmetry it had. Just in case you haven't noticed yet....I really like symmetry.As for what made me come up with the prototype in the first place, I was actually fixing my dad's watch for him and All the gears just looked really nice. I've always liked machinery with visible gears and pistons so I figured why not make a lamp that was a big 'ol gear?
The shape started out in Maya where I extruded some of the faces on a cylinder to make the outter form. Then I took that and brought it into Rhino and booleaned a hole through it. After that I used the pipe method we talked about in class to end up with the image above..
Sean Johnson: Week 10 Waffle
I wanted to make something that just had a nice clean look to it. Something with a good flow to it, and not too complex. I wanted a good amount of space between the ribs so that it didn't look too packed together either. I ended up with a smooth wave-like design that I really like. I plan on hanging it on a wall and using the chambers like little shelves for various stones and crystals.
The building process was pretty straightforward. I extruded a plane and used the contour command along the plane's original axis to get the basic ribs. The scripts for cutting the ribs actually worked perfectly and I didn't even need to clean up any of the edges afterwards.
Going off my concept of keeping it simple, I picked a flat even material with a low specularity, and since I knew I was going to be making the real waffle out of hardboard I went with a light brown color.
Sean Johnson: Week 9 Slots
I approach this project with to intention of making a set of slots that I might be able to give my kids, should I have any down the road. That said, I didn't want any particularly sharp edges and I wanted to make sure I had plenty of small connector pieces as well.
I wanted to have a large variety of different pieces, and each of them to have at least some kind of symmetry. Each of the pieces was made using a series of curve booleans. I made sure to fillet all of the sharp edges and used polar arrays to arrage the slots on the ends of pieces.
Sunday, December 14, 2014
Mary Effler: Polyhedra Project
I used to love making little paper craft toys as a kid, and for a while at work lately, my coworkers and I would print out a lot from http://www.papercraftmuseum.com/ and put them up around work. So this project was pretty fun for me to do. I started out with the low pentagrammic pyramid model:
I had originally made some designs on it after moving it into Illustrator and prepping it for laser printing, but since the engraving layers and the like aren't being printed right now, those didnt make it to the final model:
I put together the printed form with Loctite, after using my little multitool knife to make some of the folds and perforations easier to fold:
Since I didn't have the added in cut outs and the like, I was wondering how best to go about decorating it before Monday. As I mentioned in my drum model though, I really like the idea of art where other people are encouraged to pick it up and mess with it, rather than just observing it. So I took it to a coffee shop I frequent near my house, called Cafe Bohemia. The owner is an artist herself, and loves leaving various art supplies around for people to play with. They first took some spray paint to it, where we just left it for a day next to a bunch of paint and told people to go nuts. Then we left it next to a black sharpie, and 10 people decorated a side. Here's the finished result:
Monday, December 1, 2014
Sowmya Rajendran: Project 7: Geometric Unfolding
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Week 14:
For the Geometric Unfolding practice assignment, I decided to make a Cubohemioctahedron. I made the cut sheet in Illustrator and exported the layout into Rhino in order to explode the curves and check for overlapping objects. I was able to fit two templates into the 24 x 48 cardboard sheet.
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| Cut sheet laid out in Rhino |
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| Cardboard template |
Here's the final model all folded up!
Sunday, November 30, 2014
Chris Jordan Project 7: Geometric Folding
Utilizing the truncated cuboctahedron from the database I have made a cubotahedron dice
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Sheet layout for the dice
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Photos of the dice in both unfolded and folded forms. Cotton batting was stuffed into the interior before said poly was closed to provide the white coloring to the dots and to give softness to counter action the hardness of the mat board.
Monday, November 17, 2014
Sowmya Rajendran: Project 6: Lamp
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Week 11:
First, I made a bounding box around the model to use as a guide to create the radial waffles. Then, I switched to the top view and used the section command and OSNAP (end, near) to slice the model equally. I then used the contour command to slice the lamp model horizontally to create the other waffles needed for support. Using the planar curve command, I then converted the curves into surfaces.
Afterwards, I used the intersection and pipe command to create the ribs. I used the unroll script to create the layout for laser cutting. After properly laying out the section pieces, I had to create the hole for the snap-in lamp socket cord. I used the circle curve tool to create a 1'' hole on the bottom most section piece. Then I created some rectangles and duplicated those around the curve using the array polar command. Another curve was added around the 1'' hole and then the curve boolean tool was used to eliminate the extra pieces. This in turn yielded a hole where a light bulb could be easily fitted within.
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Week 12:
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Week 13:
Week 11:
For the lamp project, I took my waffle model and edited the basic shape just a bit by elongating the structure and Boolean Unioning some more spheres into the model as well. I wanted to keep some of the characteristics of the lotus flower, but also infuse the layered elements from a beehive structure, similar to the one pictured below.
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| Source |
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| Final Model |
First, I made a bounding box around the model to use as a guide to create the radial waffles. Then, I switched to the top view and used the section command and OSNAP (end, near) to slice the model equally. I then used the contour command to slice the lamp model horizontally to create the other waffles needed for support. Using the planar curve command, I then converted the curves into surfaces.
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| Model sliced radially and horizontally. |
Afterwards, I used the intersection and pipe command to create the ribs. I used the unroll script to create the layout for laser cutting. After properly laying out the section pieces, I had to create the hole for the snap-in lamp socket cord. I used the circle curve tool to create a 1'' hole on the bottom most section piece. Then I created some rectangles and duplicated those around the curve using the array polar command. Another curve was added around the 1'' hole and then the curve boolean tool was used to eliminate the extra pieces. This in turn yielded a hole where a light bulb could be easily fitted within.
Week 12:
I had to prepare my model with a light bulb and a wire for rendering. I downloaded a free light bulb model from Archive3D and created the wire extension by using the Control Point Curve tool and the Pipe tool.
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| Layers all set up and ready for rendering! |
I used a Clear Rough Plastic material with a pinkish tint for the outer shell, a Rubber material for the wire, a Warm Area Light (Lumen setting) for the bulb, and an Anodized Metal material for the screw cap.
Here is a rendering of the lamp conceptualized in an interior space.
Week 13:
Finally got my parts cut out this week! I had to take some of the pieces out so that I could put in the light bulb. It's much more functional now! The lamp can function as either a hanging lamp or table lamp.
Christopher Chambers: Project 6 Lamp
For this project I decided to try something different, compared to the last few I have submitted.
Instead of creating an object that mimics that which it portrays directly as I had with the hammer and anvil, I decided to opt for something 'verbatum' and more inherently representative.
Instead of creating an object that mimics that which it portrays directly as I had with the hammer and anvil, I decided to opt for something 'verbatum' and more inherently representative.
The decision of content was a tough one, but having a light fixture that is in need of a lamp-shade already available I decided to go that particular route - which in turn brought me to lamp-shade-like shapes, which in turn lead me to a decision that only someone such as myself would likely make:
To make an engine cowling as found on a radial-engine fighter aircraft. However, as stated above, I chose a more allegorical route than one of direct-representation - and, in turn, decided to combine visual features of two very distinct enemies...
To make an engine cowling as found on a radial-engine fighter aircraft. However, as stated above, I chose a more allegorical route than one of direct-representation - and, in turn, decided to combine visual features of two very distinct enemies...
The USSR's Lavochkin La-5FN, and the Third Reich's Fw-190A-8.
(Images courtesy Ssawka of wikipedia.pl under GNU and http://www.warbirdphotographs.com respectively)
These fighters (respectively, in the models represented) were constant adversaries over the Eastern Front, both later models in the earlier lineages of their respective lines of development.
Elements chosen from each were the most distinct - the straight-line cowling, radiator slots, and recessed fuselage gun mountings of the Fw190A-8 as well as its turbine-esque cooling duct were used, while from the La-5FN I opted to incorporate its recessed radiator exhaust ports and propeller cone, though (per its usage as a lamp) I'd included the 190 cone's fitting for a 'motorkanone' - the hole through the top.
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The result, in turn, was this.
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Formatted for laser-cutting, per its size, it takes up roughly one and two thirds 24x48 inch sheets. The object stands 13 3/4 inches tall, 11 inches around in its widest diameter.
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The lighting on this lamp shines primarily upwards, mimicing the cannon fire of the respective aircraft, both of which bore centrally fitted armament. Half of the lamp shows light easily while the other fights the light, accomplished through the placement of the radiator exhaust ports. This both prevents glare on devices in the room its intended for as well as underscores the aformentioned rivalry, light fighting shadow far less fatally than the pilots of these dueling aircraft.
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