Design Intent
In designing this lamp, I wanted to create an object that didn't feel too rigid or cold. Instead, I wanted my lamp to have a "soft" and bouncy shape. I used this approach as I created prototypes using Professor Scott's parametric lamp script.
Modeling Techniques
I began by creating a round massing shape. By extracting isocurves and then creating pipes from these curves, I ended up with my final shape. Then, I inserted the shape into the lamp slice script which gave me the required slices and a basic model for my object. I extruded the planes given from the script, creating a solid that could be rendered. The biggest challenge for me during this stage was finding a shape that worked in keeping the lamp's "roundness" while also retaining its structural integrity. As for the resulting laser cutting curves, I separated each into their proper layer and sent it to the UTD machine shop. For the bottom layer, I also created a 1 inch opening to support my light bulb.
Materials
I chose to use plywood for a final version of this lamp. In Keyshot, I rendered my lamp using a similar colored wood. I also made sure to add a light source in the center of my model in Rhino. Since I wanted my result to feel warm and cutesy, I used pink and peach colors along with a matching font to continue with the theme.
Once the project was cut, I applied a white wood stain to lighten the lamp's color. After that, I assembled my lamp and photographed the final product.
Final lamp |
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