For modelling I primarily worked with booleans, difference in particular to make the lines of the components line up better in the model, even if it won't be especially noticeable on the print. I also did some array work to create the grip on the hilt and the base. The spiral part of the base is a spiral pipe, sized to give it a particular coil I wanted.
For the materials on the render I ran with the idea of the sword being enshrined in place and went with an overall light color scheme. I chose to make the spiral a glass to give it an ethereal effect, especially working with the metallics around it. The rest of the base is composed of marble and gold, again to convey a sense of wealth, power, honor etc, the kind of things you'd see around a prized artifact.
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