The Bebop - Waffle Project
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I grew up watching Cowboy Bebop on Friday nights with my father. With these memories in mind, I knew I wanted to create something from the series. The solidity of the ships' silhouettes were the most heavily weighted factor in deciding what ship I would recreate. After looking through various screen grabs, I decided on the protagonists' primary spaceship, the Bebop.
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(Above: Bebop Side Profile)
First, a sphere was manipulated via control points to create front hull of the ship. I then created a large box to be used as a cutting tool on the sphere through Boolean Difference to create a level landing deck. I used a cylinder to form the frame of the hanger at the back of the deck. Again, using a sphere and control points I created the bridge that rests above the hanger door and the bulk of the hull behind the hanger. The hanging portion on the belly of the hull was created in the same manner as the deck, only cutting vertically instead of horizontal.
The large horizontal engine section was created in two steps; creating a large cylinder that was ScaleNU'd on the Y axis for a more accurate profile, and then creating another cylinder to cut away the upper and lower dips.
The rudders were created in profile using Polyline Curves, and then extruding a surface from the curves. Using alt+Click and drag, I created the second one.
Duplicate, Scale, Translate, and Rotate were used to make the landing deck/front hull form into the side capsules in front of the engine.
After all was forms where in place, I used Boolean Union to create a single, solid model.
(Above: Ghosted View of Solid and Waffle Model)
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While locating several image references from the series that displayed the Bebop from a different perspectives, I noticed continuity issues with the back half of the ship. I also caught myself several times worrying about small details that would be lost in the Waffle structure of the model.
add a photograph of the completed model to get credit for this project
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