Flashlight 3D Print
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I wanted segmentation and repetition to be major themes in my model. I looked to centipedes and armadillos to base components of my design around.
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Initially, I created stars with the Curve polygon and used the Curve Boolean to select the rectangle minus the stars' overlap. I took this new curve and applied Revolve to it. Then I projected a curve across the mid section, Piped the curve, and Boolean Subtracted from the surface.
I modeled bolt heads to go on either side of the long pipes (that I broke off for the sake of consistency) out of a thin hexagon from the Solids menu and Boolean Unioning to a sphere I deformed with Control Points
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After bringing the model into the scene, setting the background color, ground shadow settings, and camera angles, I got to work on materials. I chose blacks, coppers, and dark reds for my colors and chromes for my surface materials.
I applied black chrome to the main body and bumped up the roughness to create a low reflective, rubberized surface.
The bolts and circular pipes have a chrome material with the bump map of hammered metal turned down significantly.
The long, straight bars have the same material as the bolts and pipes, but the color has been shifted to a nearly blacked-out red.
The large rectangles in the grip are the same color as the bars, but applied to a chrome material instead.Colors and materials down, tweaking the lighting to look best on the chrome was all that remained
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(Ghosted Image)
(Layers Image)
(Render A)
(Render B)
(Real World Print)
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