Monday, December 14, 2015

Pepakura Hand- Amanda Marder + Mo Murphy

After Identifying the issues with Amanda, we re-topologized our hand model in Maya using the interactive split tool as well as adjusting vertices and faces of the model.


 

We then broke up and layed out our parts in Pepakura Designer.


After exporting from Pepakura we then layed out our sheets in Rhino.


Building process photos:

























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