Monday, December 14, 2015

Zapata: Laser Scan





 Before departing to Thanksgiving Break. The assignment was to select any object and laser scan said object and clean it/refine it through rapidworks. My partner, Julio Romero, brought the object of a green turtle for the project. We struggled in the beginning, but after of familiarizing with Rapid works for a bit, we were headed into the right direction. While listening to smooth Jazz, I assisted my partner in cleaning up the scanned the model in Rapidworks as well as repositioning it.






Once the model was cleaned up and finalized, we parted ways and was up to each of us to make the ordinary figure, into one that has never been seen before. Maya was the primary software I utilized for this project, as Maya has a variety of tools that can manipulate a model. The tools I used were extrusions as well as the manipulation of them through the X-Y-Z plane to best represent Mountains and Volcanoes on the Turtle


The concept behind my creation was a representation of a turtle with volcanoes on its shell, as it was an island populated with them. I was always fascinated by the idea of turtles mimicking as lone islands as they are depicted in legends, so to the best of my abilities I created my own version of the creature's representation. The representation is the mythical turtle with a land full of volcanoes, as the material of the turtle itself is obsidian from the fabled creature. Though in Keyshot, the material was a reflective black glass, which gives it its luster and finesse traits one would find in obsidian

Nicholas Wingard: Pepakura model

I choose to do a mushroom for my  pepakura design, as it a very iconic for me. mushrooms, were one of the first things I was able ever able to draw and I thought it would be fitting to do a mushroom as my first pepakura model.
















Here is my layout for pepakura model.


Due to some bad planning I have had to do my box model by hand, so more coming soon!

quick update!



Savage - Pepakura

 
 
 This is Simon's bear model from the 3D printing project, simplified down to about 320 polys.

After receiving a ~400-500 poly model from him, I brought it into Maya to fix some of the more difficult-to-construct polygons by merging vertices together. Unfortunately, the model had a lot of open (red) edges when brought into Pepakura, but I manually added numbering* and flaps to the open edges.

The model was constructed primarily out of two body pieces and the extremities (arms, legs, tail, head) as separate pieces. This made assembling the bear as easy as I could, except for the final seam around the waist. For that seam, I (liberally) applied the superglue in the gap between the pieces.

* - Manual text in Pepakura was not exported in either of the file formats that Professor Scott's tutorials covered, so I had to do it again in Rhino when formatting for printing. I have not determined if it's possible to export it at all.

More information

Savage - 3D Scan


The primary designing force behind this is Simon, who wanted to continue his "creepy and cute" theme with this "needle fairy".

 We were planning on stretching out the body of the figurine, but eventually he built a new body for it and just kept the head. I built the wings and thimble in Rhino, making heavy use of control point curves and pipes.

More information

Sean Korzeniewski - Pepakura



Concept:


I wanted to take my Pepakura project and create something interesting and usable that I would both enjoy making, and enjoy using. I decided to create a drum by using the Pepakura Papercraft software in order to make a simple reinforced cylinder out of cardboard.


Process:

The hardest part of getting this model to work right was making sure everything was measured properly. I was aware that I had to convert from millimeters to inches - and I did so. But the main problem I had was that after getting the right shape I had to fit all my various pieces together - which were measured in inches and unconverted. Altogether I had to do a ton of measuring in order to produce what is seen in the picture above. Going forward with this project I hope to perfect my Pepakura shape so that the drum will sound a lot better than it does.

Sean Korzeniewski - Box Project


Update:

This post is just an update to my previous one on the box project. After re-formatting and cutting my new design I was pleased to discover that this model produces much better sounds than my previous box.Going forward I hope to remedy the imperfections that lie within this design in order to upgrade to a better material for use in sound sculpture.

"Cruvuidar" Sculpture - Mo Murphy

Lore:
Cruvuidar; A common goblin house pet that wards away much darker entities in the nether realm. Fierce they may be, they are actually a very warm hearted and cuddly creature.
 
 
The model started as a sphere in Zbrush and I modeled the head and shoulders first.
 
 
 
 
 
3d Printed Model:
Then Coated in Smooth On XTC
 
First layer of Gesso and paint:
Sketching gesture shape for the base in foam:
 
 
Painted and Textured Sculpture:
 
Keyshot Renderings:
 
 
 
 


A.K. Marder: Sculpted Lamp

After working with fabric, it lead me to want to experiment with other materials related to the fabric.  After feeling unsatisfied with my laser cutting of the fabric and trying to transform them into objects (sounded better in my head) I decided to strip down to the basics.  Paper mache with cheese cloth and tissue paper.  Using balloons as my form, I molded a shell out of tissue paper.  With our upcoming lamp project utilizing the waffle construction concept, I have always hated that the light bulb is always so eye stabbing.  Most of the time there aren't filters on the lights so the bulb is very bright and occasionally blinding.  The tissue paper will act as not only my main structure but also as a filter for the light.

Once the shell was hardened, I began to drape, scrunch, and strategically align the cheesecloth to the tissue paper.  Let things dry and harden and viola!  I have my technical process down for my form.  I also experimented by created bowls with just the cheesecloth minus the tissue paper.





Creating a stand, I intended to use the concept of waffle construction.  However, out of 8 tries, I was unsatisfied with each and everyone.  I ended up designing it in a very backwards way and made more of a basic modular slotted design.  I still don't like it but now that it is in physical form I can further explore the design.

"False Idol" Sculpture - Mo Murphy

Finished detail sculpt of model using Zbrush, knowing I was going to chop the arms off I continued detail only past the shoulders.
 
 
I then brought my .OBJ file from Zbrush into Rhino, where I cleaned up my meshes and trimmed parts utilizing the MeshTrim command.
 
 
 
I then modeled a base and stand for keyshot renders and sculpture mock-up.
 
 
Keyshot Renders:
 
 
 
 
 


Pepakura Hand- Amanda Marder + Mo Murphy

After Identifying the issues with Amanda, we re-topologized our hand model in Maya using the interactive split tool as well as adjusting vertices and faces of the model.


 

We then broke up and layed out our parts in Pepakura Designer.


After exporting from Pepakura we then layed out our sheets in Rhino.


Building process photos:

























A.K. Marder: Pepakura Process with Mo Murphy

Starting with casting our hands in alginate, we created a polyurethane based plastic cast from our molds.  Which we then 3D scanned, worked the file in Rapidworks and then processed as a polygamous model using Maya.

Once we had the Maya file sorted out (so we thought) we created a 2ft maquette of our final product.


Found some issues in the model while building, discovered that in the program it tried to translate areas that needed to be broken down poly's into flats instead.
Now that we have identified the issues, we re-worked the model and have our file ready for the 5ft version.