Monday, February 27, 2017

Griffin Korns: Week 8 Prosthetic




My design was imitating a grasshoppers leg, modified for greater visual effect and geometry, as well as to retain the basic outline of a human leg.



I first drew a series of curves outlining the human leg, giving me guidelines for where to place following curves to build off of it. For the leg sections I split the main leg outline curves with a plane, then created an appropriate curve off the back to get the pointy lip featured on each one. I repeated that process for each section - patching the holes on the top and bottom as well. I then drew curves for the spikes, lofted them into 3D, then used control points to make each one unique. I then split the leg sections with curves, then patched the gaps created by moving the split sections inwards. For the inner support I moved the original leg outlines inwards, manipulated their dimensions, and lofted them.



My original plan was to use a modified human translucent texture for the sections, but it wasn't capable of a reasonable render time. In its place I used the stipple version of Mold-Tech, to mimic the style of the human texture, as well as create a rougher surface so it didn't look as boring and perfect as it would have with a regular gloss paint. The undersides of the sections are the splatter Mold-Tech in a brighter green for contrast and different texturing. The spikes are an anodized brushed metal, designed to be the highlight of the prosthetic. The inner support piece is a black/red weave carbon fiber, intended to not be flashy, but contain nice, subtle details available upon inspection.



Michael Creamer: Week 8 Prosthetic


My concept for the prosthetic was a leg that could be more of a functional advantage over an ordinary leg. I wanted to look military-esque like a WW2 Jeep with clunky shapes that feel powerful. The spring would ideally improve the wearer's ability to both run and jump.


For the two main leg pieces I modeled it a bit like a traditional sculpture. I started with a block and using boolean difference, I cut away all of the parts I didn't want. For the foot, I drew a curve, which i then extruded and capped. The arrows beneath the foot were made from curves that I projected and extruded. Around many of the edges are pipes, meant to be reminiscent of the welding between Jeep parts.


For material and color, I was originally planning on army greens with grey metals, but it didn't draw focus to the important areas and didn't work overall. I experimented with a nike style color scheme that I think worked much better. Neon green for the foot, spring and handle and grayscale metal for the other pieces. I wanted the spring to be as shiny as possible to get that nice highlight around each step of it. I also played with a red and rose gold variation that seemed like it would sell for a little extra cash. 


Lisa Brasier: Week 8 Prosthetic



 
 


 

 

 
The concept for my leg prosthetic is a shoe with tree branches wound around the bottom that travel up and around human skulls. I wanted the branches to start off narrow towards the bottom and get wider as the climb.
I built a network surface in the general shape I wanted the branches to follow. Then I used the interpolate on surface curves and, for the most part, traced the image I drew directly onto the leg. I was initially going to use sweep 2 to make the branches but, after failing miserably, decided to use pipe on the curves and ended up with a much cleaner design that could be easily tweaked and adjusted. The skulls are made from spheres that I shaped using control points and Boolean difference.
I used porcelain on the skulls and wood texture on the branches with the roughness turned up some. The shoe portion is rough grey plastic and marble for the middle. The marble has some nice details that I think makes an interesting addition.
 

Darrius Light Saber Rebuilt mid term



concept:
For my model i wanted wanted to achieve the look of an old sith light saber. I looked at designs of lightsabers in starwars and in the books to get an idea what the sith would carry. i also wanted to use alchemy symbols since the sith dabble in magic.



for my model i use the revolve tool get the base after I used the split and trim tools to add some more rounded shapes. i uses extruded tubes to pit the handle and boolean union and difference to add the cut ins.



material wise, my saber has and old look. chipped "old" metallic paint as well as highlights of red to make the body pop. after i sanded it with rough grit sand paper. the overall look appears as if its been lost for decades and is ready for more battle.

Darrius Williams Mid-Term Leg Model






concept:

For my prosthetic leg design I want to merge a few concepts together. for the primary shape I going with something very close to the outer shape of a human leg but the higher thigh cup for the knee nube im going to go for a plated of robotic look. for the details I wanted to go for a carved stone like leg. I wanted to adorn it with precious metals with some strong bump maps for a rough and pitted look.




                                                                                      Modeling:
 the modeling technique i used was strongly focused on what I could do with the project tool. I was attempting to mimic the armor of a samurai as well ass bring in elements from some legs i saw online such as cut outs and a knee holder that i made using the revolve tool. i had issues using offset surface. it constantly spit up bad meshes.
                                                                    Materials:
fort materials used gold and silver as my primary colors and materials as well as adding bump maps for pitting texturing. the majority of the leg is made of white marble with blue veins. as well the knee is made of gold and silver. one metal in the outside and gold on the inside.

Jose Diaz - Prosthetic







   At the beginning of this project I wanted to do an Iron Man inspired leg prosthetic. Halfway through I realized I couldn’t do a couple of the things I wanted to do. So the prosthetic was modified in order to suit my skill level better. Some parts where kept the same like the shin guard, upper gears, and the back thrusters. But the way the leg and foot were made was changed to a much simpler design.

   I worked my way from the top down on my prosthetic, starting with the gears so that it looks like they are bolted to the person’s knee. Those were made simply using cylinders that were later filleted. The calf part is made up of rings that connect to each other for a layered effect. The same idea follows into the foot part; it’s made up of many small sections to give the illusion that the foot is moving as if there was something actually in it. The shin piece is modified pyramid that was scaled to elongate it to fit the front of the piece.  The back thruster like part is purely decorative. It doesn’t have a real purpose but to look like it could actually fly. They piece was made with a cone that was Boolean differenced using the leg to create a cradle. Then flattened cubes where stacked in top of each other to create the grill like effect.


   Since my prosthetic is for all tense and purposes part of a robot the entire piece is made out of metal. However I went with a primary color scheme to sort of make the prosthetic more playful. It sort of ends up having a toy quality to it.

Hannah Revelle- Week 8 - Ski Boot








Concept

For my concept I went with style over function. After watching the videos in class of the world leading makers of prosthetic I realized if I had a prosthetic I would want it to look like a real leg and match what my other leg looks like. I recently went skiing so I was inspired to try the ski boots complicated design. I kept the attachment simple because I believe that the user should be able to slide out of their boot fairly easy in case of crashes. This is called a yard sale when you crash hard the skis should fall off to prevent injures.  

I am not the best at sketches so I used this image as my reference image 
https://www.vectorstock.com/royalty-free-vector/ski-boot-vector-4718862




Technique 

For my boot unique style of the body I need to follow the original body shape. I made several copies of the body and used a large cube to BooleanDifference cut it to make the angles as I needed than slightly scaled up the piece to give the body depth and variety. 
for the clips I made the curve I wanted to follow against the body and either piped it or surface extrude. 
I manipulated a lot of points to get my pieces to fit as perfect as I could. I only used two primitives for the Velcro strap on top and the metal pieces to connect to the leg piece.
For all the groves I used a cube and BooleanDifference (BD) to cut them out. 

I had a problem with my object to close off at the top and after playing around I eventually used BD to cut out a perfect cover of my piece that I than union to the top to close it off. I than used cylinders to open it back up. 

main tools I used often- BooleanDifference/union, create curve, extruded srf and curve, pipe, scale, and copy 

Materials

The body of a Ski Boot is a hard plastic with metal where you clip in. The inside of the boot is a soft cushion fabric that I mimicked on the attachment. I just followed slandered materials for a classic ski boot with colors I thought looked appealing 

Anisha Chaudhary: Week 08 Prosthetic Leg



Concept:
I imagined my prosthetic leg as a fashion statement initially. The idea of having prosthetic heels that are see through seemed interesting. I then thought of what Aimee Mullins was saying and how the children she was talking to said she could have super abilities, including the ability to fly. I decided to make mine into a super human prosthetic to give the user the ability to fly. I added rings across it to make it aesthetically pleasing. Each will be filleted to make a soft edge. The heels will have holes in the sole to make them very light. The wings will be sharp and with fairy like tips.
 Techniques:I will use the Crv2View command to create the heel. I will then use Loft to close it. I will use a solid paraboloid that I manipulate to make the opening of the heel. I will use custom made curves to make the holes in the heel.
Image result for vines stencil
 For the rings I will use torus shapes and resize them. I will use a planar cut to separate the back from the front. I will use custom curves for the wings and use a sweep2 to close them.
Materials:
I will have to experiment with color concepts for this shoe. Part of me is thinking of making it sleek with white plastic and gold. That is if I continue with a futuristic fashion statement. I am also thinking of doing light green colors to make it fairy like. I think this piece can go in a lot of directions using different materials.









The technique I used the most for this project was Boolean2Objects. This is what I used to make the cut outs in the heel. I traced a curved vine image I found and used it for the decoration on the heel. I had a lot of trouble getting the top, foot shape of the heel correctly. I ended up using Network Srf, but I was told later on that maybe Loft would have been better to use. I also had a lot of trouble filleting edges. On the wings, since the tips are so sharp, fillets would overlap and get ruined. The filleted edges would become naked edges so I had to delete some. I used a handle to try and fix this but unfortunately it didn't work correctly for me. I chose two different walnut woods as my material. I love the way the design looks in the wood, it reminds me of old fashioned chairs with carvings through them. I thought this still fit my initial fairy theme because of the color scheme. I think a more leafy material would be appropriate for the wings but then I would have to go back definitely reduce the thickness of the wings. I used rust on my pipe so that it doesn't stick out in the images.