Monday, March 30, 2015

Denise Lion- Week 10 Waffle


My first idea for this was to make an abstract dolphin, I draw my inspiration from Robert Wyland dolphin sculpture. I wanted to see the outcome of a straight lines dolphin sculpture would look it like.
I started by drawing a dolphin with curves line tool that I use extrude command, than I join the lines using Boolean union. I proceed by making 3 copies from original dolphins than I line them up on a horizontal way making each dolphin a little smaller.
And then I used the Contour and planar surface command to make the curves for laser cutting. I proceed to use the script cut my own ribs and massive unroll to organize and cut the slots.
I very much enjoy this waffle sculpture work, I will try again maybe using an organic flatter surface.
I finally got my abstract dolphin put together it took me a long time to put the puzzle together , I beleive it looks very good, however I would like to have my sculpture to stand on its tail, and I did not took in consideration weight when designing it.



Key shot rendering 

Final Product



Cicely Miller Waffle Planetarium

My waffle design is inspired by the UT Planetarium building.  A planetarium is a theatre that is built mainly for presenting educational and entertaining shows about astronomy and the night sky.  With this in mind, I wanted to design a modern and space-like design.

I first started by building my model and made sure I applied the Boolean Difference command. Next, I named my labels and used the contour command for both the x and y directions.  I also applied the planar curves to each layer (x and y).

After modeling, I used the two scripts called cut my ribs and massive unroll.  Once this was completed, I colored my numbers red, regrouped and laid out the individual pieces on a rectangle plane. I used two different materials for my KeyShot renders.  The first render I used plastic material.  The second render I used axalta and stone.





 










 


 

Ayaz Ismail | Midterm | Free Form

I initially wanted to construct a watch, but the end result was a ring. The idea here was to make something realistic. I always wanted to learn how the designs were achieved. The process was simple, yet complicated.

I began with circle option and constructed a profile around the circle. To make it more realistic, I used 'sweep 1' command to build the profile. Before making the profile, I constructed a rectangle to achieve the thickness of the ring.

24kt gold material was always the first option. Even though I did try using different material as conceptualizing "Tungsten" brand, 24kt gold worked the best as it showcased each detail.




 Ring - Ghosted

  Ring - Layered

Ring - Keyshot A1


Ring - Keyshot A2

Ring Model




Pierre Shepherd Waffle

The design derived from my free form model. I removed my ring, cube, and added an inverted pyramid to the top. The design techniques I used were the rotate tool to invert my pyramid, the contour command to create the curves on the project, then the extrude command to bring it all together. After the design was complete I followed the instructions given on the 3 part video tutorial to get the waffle of my design.





Roman Hunt: Week 10: Waffles

For this project, I wanted to reuse a model I had already created in order to get a feel for the extent to which the waffle cutting process could be applied to geometry not created with it in mind. Given that this was my first time using the process, I also thought it best to use a relatively simple foundation that could be easily sliced and assembled. Ultimately, I went with a lighthouse that I made last semester; after consulting with Professor Scott, I further simplified the model, reworking the upper section to the point that the model now feels more like a tower or skyscraper.

As I recall, the methods used to create the original model were fairly straightforward. I began with a cube and scaled it to get the basic shape before adding and working with edge loops and extrusions to refine the form. The light and roof of the lighthouse were separate pieces of geometry.

When selecting materials in Keyshot, I decided to use a combination of worn metal and stone, giving the impression that the structure was made of several different elements and was somewhat rugged from age.

Original lighthouse model
Simplified model (left) and waffle sliced model (right)
Laser cutting board layout
Keyshot Render A
Keyshot Render B

Assembled Model

Tanner Mortenson Week 10: Waffle Modeling


For Week 10, we continued our exploration of laser cutting and began designing with a waffle structure. Based off of an ocean wave, I decided to create a unique form, and continued to experiment with Rhino.  I used curves, solid shapes such as spheres, to add as well as subtract from the overall shape of the model to provide a unique flow to the project.

Rhino model screenshots:


Keyshot renders:


Austin Bower: Week 10 Waffles

For this project, choose to use the arm cannon model I made and used for the last project. I was wanting to see if  waffling the model would work any better for use then the serial slice project.
To make the waffle slices I used to the contour command for both the x and y direction. 

 KeyShot Render 1
 KeyShot Render 2
 Ghosted black
Ghosted color

Sunday, March 29, 2015

Stefan Babick: Week 10 Waffles

The Bebop - Waffle Project
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I grew up watching Cowboy Bebop on Friday nights with my father. With these memories in mind, I knew I wanted to create something from the series. The solidity of the ships' silhouettes were the most heavily weighted factor in deciding what ship I would recreate. After looking through various screen grabs, I decided on the protagonists' primary spaceship, the Bebop.
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(Above: Bebop Side Profile)

First, a sphere was manipulated via control points to create front hull of the ship. I then created a large box to be used as a cutting tool on the sphere through Boolean Difference to create a level landing deck. I used a cylinder to form the frame of the hanger at the back of the deck. Again, using a sphere and control points I created the bridge that rests above the hanger door and the bulk of the hull behind the hanger. The hanging portion on the belly of the hull was created in the same manner as the deck, only cutting vertically instead of horizontal. 
The large horizontal engine section was created in two steps; creating a large cylinder that was ScaleNU'd on the Y axis for a more accurate profile, and then creating another cylinder to cut away the upper and lower dips.
The rudders were created in profile using Polyline Curves, and then extruding a surface from the curves. Using alt+Click and drag, I created the second one.
Duplicate, Scale, Translate, and Rotate were used to make the landing deck/front hull form into the side capsules in front of the engine.
After all was forms where in place, I used Boolean Union to create a single, solid model.

(Above: Ghosted View of Solid and Waffle Model)




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While locating several image references from the series that displayed the Bebop from a different perspectives, I noticed continuity issues with the back half of the ship. I also caught myself several times worrying about small details that would be lost in the Waffle structure of the model.

Charles Person Serial Slices

For my serial slices I revisited my sword model from my free model for the midterm. I was mainly interested in seeing how well the spiral would be communicated in stacked form, as it'd really just be depending on a half cut at the top to communicate it. For this version I omitted the side struts from the model, but if I were to revisit it I'd keep them in as I think it looses some of it's identity without them.

For the materials I was mostly trying to evoke the cardboard prototype and a potential wood iteration. I played around with a few metals and clear plastics but didn't really like how they came out, though I may in the future revisit the clear plastics and use different colored plastic.






Zachariah Miller: Week 10 Waffles

For my Waffle Structure, I wanted to continue the idea of giant robot weapons from the free 3D print project. I'm a large fan of the "Star Wars" series, and went to find their AT-AT, or All Terrain Armored Transport walker from The Empire Strikes Back.


It was an easy shape to model, especially in Autodesk Maya. I didn't want to put a whole lot of detail into the joints or head, since it was going to be transferred into a waffle structure anyways, so the detail wouldn't transfer very well. I also left the legs straight, I was concerned that if I moved them into a walking position, the finished product would be more prone to falling over.


I then exported it out to Rhino and converted it into NURBS shapes.


I then contoured the model in the X and Y directions to get the slices I would need for the waffle shape.


I fortunately noticed, however, that part of the foot joint did not translate into waffle shapes very well. It wasn't connected at all.


So I did some improvising on the design, and just extended the foot shape into the actual leg to make it solid.



Back on track, I re-contoured the design, with more space in between each piece, so it would look more like a waffle.


I then imported the file into Keyshot, and put it in the University of Texas at Dallas mall to terrorize the campus. I wanted to keep it fairly grey and black colors, since it was a Imperial machine of war. Any other color would have looked tacky or out of place.